On Thu, Sep 30, 2010 at 23:04, Geoffrey Irving wrote:
> On Fri, Oct 1, 2010 at 11:39 AM, Robert Kern wrote:
>> s = mlab.pipeline.triangular_mesh_source(x,y,z,triangles)
>> s.data.cell_data.scalars = # Your data here.
>> surf = mlab.pipeline.surface(s)
>> surf.contours.filled_contours =
On Fri, Oct 1, 2010 at 11:39 AM, Robert Kern wrote:
> On Thu, Sep 30, 2010 at 16:26, Geoffrey Irving wrote:
>> On Fri, Oct 1, 2010 at 10:18 AM, Robert Kern wrote:
>>> On Thu, Sep 30, 2010 at 16:00, Geoffrey Irving wrote:
On Fri, Oct 1, 2010 at 9:38 AM, Robert Kern wrote:
> On Thu, Sep
On Thu, Sep 30, 2010 at 16:26, Geoffrey Irving wrote:
> On Fri, Oct 1, 2010 at 10:18 AM, Robert Kern wrote:
>> On Thu, Sep 30, 2010 at 16:00, Geoffrey Irving wrote:
>>> On Fri, Oct 1, 2010 at 9:38 AM, Robert Kern wrote:
On Thu, Sep 30, 2010 at 15:30, Geoffrey Irving wrote:
> Hello,
>>
On Fri, Oct 1, 2010 at 10:18 AM, Robert Kern wrote:
> On Thu, Sep 30, 2010 at 16:00, Geoffrey Irving wrote:
>> On Fri, Oct 1, 2010 at 9:38 AM, Robert Kern wrote:
>>> On Thu, Sep 30, 2010 at 15:30, Geoffrey Irving wrote:
Hello,
I'm not sure where the correct place to ask questions
On Thu, Sep 30, 2010 at 16:00, Geoffrey Irving wrote:
> On Fri, Oct 1, 2010 at 9:38 AM, Robert Kern wrote:
>> On Thu, Sep 30, 2010 at 15:30, Geoffrey Irving wrote:
>>> Hello,
>>>
>>> I'm not sure where the correct place to ask questions about Mayavi, so
>>> feel free to redirect me elsewhere.
>>
On Fri, Oct 1, 2010 at 9:38 AM, Robert Kern wrote:
> On Thu, Sep 30, 2010 at 15:30, Geoffrey Irving wrote:
>> Hello,
>>
>> I'm not sure where the correct place to ask questions about Mayavi, so
>> feel free to redirect me elsewhere.
>
> https://mail.enthought.com/mailman/listinfo/enthought-dev
>
On Thu, Sep 30, 2010 at 15:30, Geoffrey Irving wrote:
> Hello,
>
> I'm not sure where the correct place to ask questions about Mayavi, so
> feel free to redirect me elsewhere.
https://mail.enthought.com/mailman/listinfo/enthought-dev
> I have a triangle mesh with a bunch of data on each face. T
Hello,
I'm not sure where the correct place to ask questions about Mayavi, so
feel free to redirect me elsewhere.
I have a triangle mesh with a bunch of data on each face. The only
color-relevant argument to triangular_mesh I know about is scalars,
which is one value per vertex. Is there a way