On Sun, Jun 21, 2009 at 05:48, Ian Mallett wrote:
>
> This works perfectly! Is there likewise a similar call for Numeric?
If Numeric.roll() exists, then yes. Otherwise, you may have to look at
the numpy.roll() sources to replicate what it does.
--
Robert Kern
"I have come to believe that the w
This works perfectly! Is there likewise a similar call for Numeric?
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On Sun, Jun 21, 2009 at 03:31, Ian Mallett wrote:
>
> Sounds like it would work, but unfortunately numpy was one of my dependency
> constraints. I should have mentioned that.
In that case, use numpy.roll() instead of slicing to get wraparound.
--
Robert Kern
"I have come to believe that the w
Sounds like it would work, but unfortunately numpy was one of my dependency
constraints. I should have mentioned that.
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On Sun, Jun 21, 2009 at 02:04, Ian Mallett wrote:
>
> Hello,
>
> I'm working on a program that will draw me a metallic 3D texture. I
> successfully made a Perlin noise implementation and found that when the
> result is blurred in one direction, the result actually looks somewhat like
> brushed
Hello,
I'm working on a program that will draw me a metallic 3D texture. I
successfully made a Perlin noise implementation and found that when the
result is blurred in one direction, the result actually looks somewhat like
brushed aluminum. The plan is to do this for every n*m*3 layer (2D textur