Hello
thanks for all your answers. I had a look at some references in this field.
Mostly in R. Nicoll Monograph on Binaural Technology, which is the best
recent overview i could find (on AES). All the solutions mentionned in the
ones you submitted are included ;)
You might do better with interpola
On 06/07/2010 12:08 AM, Anne Archibald wrote:
>
> I think the kicker is here: what is the right way to interpolate
> between filters?
There is no right way that I know of, it really depends on what you are
doing. The big issue here is that a filter which changes is obviously
not time independen
On 6 June 2010 04:44, David Cournapeau wrote:
> On Thu, Jun 3, 2010 at 7:49 PM, arthur de conihout
> wrote:
>
>> I don't know if i made myself very clear.
>> if anyone has suggestions or has already operated a dynamic filtering i
>> would be well interested.
>
> Does fade-in/fade-out actually wor
On Thu, Jun 3, 2010 at 7:49 PM, arthur de conihout
wrote:
> I don't know if i made myself very clear.
> if anyone has suggestions or has already operated a dynamic filtering i
> would be well interested.
Does fade-in/fade-out actually works ? I would have thought that it
had killed the propertie
On Thu, Jun 3, 2010 at 9:52 AM, arthur de conihout <
arthurdeconih...@gmail.com> wrote:
> Hi,
> thanks for your answer
>
> *why don't you compute all possible versions beforehand*
>
>
> thats exactly what i m doing presently cause i m using a 187 filters
> database(azimuth and elevation).I would l
Have you ever considered using pygame? Afaik, it is based on SDL and
therefore should support realtime mixing and writing to the sound
buffer simultaneously as it is played back.
I did not check the gory details but it seems that pygame has the
Mixer interface from SDL, good luck!
For your thing
Hi,
thanks for your answer
*why don't you compute all possible versions beforehand*
thats exactly what i m doing presently cause i m using a 187 filters
database(azimuth and elevation).I would love to be able to reduce the angle
thread under 5° which triggers around 1000 files to produce.For a 3
Hi Arthur,
I've no experience whatsoever with what you are doing, but my first thought
was why don't you compute all possible versions beforehand and then
progressively switch from one version to another by interpolation between
the different versions. If the resolution is 15 degrees, there aren't
Hello everybody
i m fighting with a dynamic binaural synthesis(can give more hints on it if
necessary).
i would like to modify the sound playing according to listener's head
position. I got special filters(binaural ones) per head position that i
convolve in real time with a monophonic sound.When