Den 27. okt. 2017 21:37, skrev Andrew Lunn:
On Fri, Oct 27, 2017 at 02:56:51PM +0200, Egil Hjelmeland wrote:
The DSA code currently has 3 bitmaps in the dsa_switch structure:
cpu_port_mask, dsa_port_mask and enabled_port_mask.
Hi Vivien
First I must apologize to everybody for not replying
On Fri, Oct 27, 2017 at 02:56:51PM +0200, Egil Hjelmeland wrote:
> > The DSA code currently has 3 bitmaps in the dsa_switch structure:
> > cpu_port_mask, dsa_port_mask and enabled_port_mask.
>
>
> Hi Vivien
>
> First I must apologize to everybody for not replying in-thread. Problem
> is that I w
From: Vivien Didelot
Date: Thu, 26 Oct 2017 11:22:50 -0400
> The DSA code currently has 3 bitmaps in the dsa_switch structure:
> cpu_port_mask, dsa_port_mask and enabled_port_mask.
>
> They are used to store the type of each switch port. This dates back
> from when DSA didn't have a dsa_port str
Hi Egil,
Egil Hjelmeland writes:
> > The DSA code currently has 3 bitmaps in the dsa_switch structure:
> > cpu_port_mask, dsa_port_mask and enabled_port_mask.
>
>
> First I must apologize to everybody for not replying in-thread. Problem
> is that I was not subscribed to netdev. But now I am, s
> The DSA code currently has 3 bitmaps in the dsa_switch structure:
> cpu_port_mask, dsa_port_mask and enabled_port_mask.
Hi Vivien
First I must apologize to everybody for not replying in-thread. Problem
is that I was not subscribed to netdev. But now I am, so I promise it
will not happen again
The DSA code currently has 3 bitmaps in the dsa_switch structure:
cpu_port_mask, dsa_port_mask and enabled_port_mask.
They are used to store the type of each switch port. This dates back
from when DSA didn't have a dsa_port structure to hold port-specific
data.
The dsa_switch structure is mainly