Minor comments:
1. Please move div64_64 out of yeah-tcp (and cubic where you copied it).
to asm-generic/div64.h
2. Don't need separate tcp_yeah.h just put it in tcp_yeah.c. Also, maybe
the vegas stuff you copied should go in one place? tcp/vegas.h?
3. whitespace:
don't do:
Thanks, I'll check for formatting errors in the future.
2007/2/22, David Miller <[EMAIL PROTECTED]>:
Applied to tcp-2.6 GIT, there were a lot of broken whitespace
issues in your patch, GIT makes mention of them quite happily
even without applying the patch, which I recommend you do in the
future
From: "Angelo P. Castellani" <[EMAIL PROTECTED]>
Date: Mon, 19 Feb 2007 11:30:58 +0100
> From: Angelo P. Castellani <[EMAIL PROTECTED]>
>
> YeAH-TCP is a sender-side high-speed enabled TCP congestion control
> algorithm, which uses a mixed loss/delay approach to compute the
> congestion window.
The patch.
Angelo P. Castellani ha scritto:
From: Angelo P. Castellani <[EMAIL PROTECTED]>
YeAH-TCP is a sender-side high-speed enabled TCP congestion control
algorithm, which uses a mixed loss/delay approach to compute the
congestion window. It's design goals target high efficiency, internal,
From: Angelo P. Castellani <[EMAIL PROTECTED]>
YeAH-TCP is a sender-side high-speed enabled TCP congestion control
algorithm, which uses a mixed loss/delay approach to compute the
congestion window. It's design goals target high efficiency, internal,
RTT and Reno fairness, resilience to link loss
From: Angelo P. Castellani <[EMAIL PROTECTED]>
YeAH-TCP is a sender-side high-speed enabled TCP congestion control
algorithm, which uses a mixed loss/delay approach to compute the
congestion window. It's design goals target high efficiency, internal,
RTT and Reno fairness, resilience to link l