On 10/3/2013 23:06, Frédéric Bron wrote:
>> http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/4.8.1/
>> http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/4.8.1/
>
> So I have t
> http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/4.8.1/
> http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/4.8.1/
So I have tried to mix objects compiled with my own w64 cr
2013/9/26 Frédéric Bron
> Hi,
>
> Thanks for the links.
>
> > Why do you think you need to build everything yourself?
> > There are many pre-packaged binaries available from the MinGW-w64
> download
> > page. Please use those if you don't know the answer to this question ;-)
>
> I have built ming
Hi,
Thanks for the links.
> Why do you think you need to build everything yourself?
> There are many pre-packaged binaries available from the MinGW-w64 download
> page. Please use those if you don't know the answer to this question ;-)
I have built mingw-w64 cross-compilers on RedHat Entreprise
2013/9/26 Ruben Van Boxem:
> Hi Frédéric,
>
> There are various projects' sources that need to be built and combined when
> building GCC. This includes GMP, MPFR, MPC, binutils, GCC, MinGW-w64,
> winpthreads, libiconv. These need to be built in a certain order and with a
> certain directory layout.
Hi Frédéric,
There are various projects' sources that need to be built and combined when
building GCC. This includes GMP, MPFR, MPC, binutils, GCC, MinGW-w64,
winpthreads, libiconv. These need to be built in a certain order and with a
certain directory layout.
To see the basics of how this works,
This page
http://sourceforge.net/apps/trac/mingw-w64/wiki/Native%20Win64%20compiler
says that to build a native win64 compiler, a winsup/mingw directory
must be created :
"Before you can start the building process a winsup directory is
necessary in the gcc root directory. Enter the gcc/gcc director