This pretty much sums up what i would’ve tried to write:
http://stackoverflow.com/questions/2316672
Regards, Norbert Pfeiler.
On Tue, Aug 30, 2016 at 11:00 PM Benjamin Bihler <
benjamin.bih...@compositence.de> wrote:
> Hi,
>
> I am working with Open CASCADE, which also supports MinGW-w64. It is n
Hi,
I am working with Open CASCADE, which also supports MinGW-w64. It is not
possible to open files with special characters in their names when Open CASCADE
has been compiled with MinGW-w64, because of its missing w_char support. Please
note that the Open CASCADE code needs to open ifstream and
This looks exactly like what we need, thanks a lot :)
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2012/8/23 Antony Riakiotakis
> Hi, I have found traces of a discussion in the MinGW mailing lists about
> including w_char support in fstream. Since we do support wide (and,
> consequently special unicode) characters in blender and the lack of such
> functionality is evident on our MinGW64 builds
Hi, I have found traces of a discussion in the MinGW mailing lists about
including w_char support in fstream. Since we do support wide (and,
consequently special unicode) characters in blender and the lack of such
functionality is evident on our MinGW64 builds, I'd like to know the state
of affairs