Re: [Mingw-w64-public] d3d headers

2019-11-16 Thread Zach Bacon
Looks like we are looking at d3d12.h d3d11on12.h d3d12shader.h d3d12sdklayers.h directml.h d3d12downlevel.h d3dx12.h (which is more or less a helper library apparently as the docs point to a github repo https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Libraries/D3DX12) accordin

Re: [Mingw-w64-public] d3d headers

2019-11-16 Thread Biswapriyo Nath
Provide the names of those file. I will try to send some patch files. ___ Mingw-w64-public mailing list Mingw-w64-public@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mingw-w64-public

[Mingw-w64-public] d3d headers

2019-11-16 Thread Zach Bacon
So one thing I've noticed is a lack of D3D12 headers, based on what I've seen in the git repo, I'd need idl generated files along with headers if I were attempt to provide these headers, how would I go about attempting this? As it's not exactly as if I'm patching existing files. _

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread JonY
On 6/26/2011 20:27, Farkas Levente wrote: > On 06/26/2011 01:53 PM, JonY wrote: >> On 6/26/2011 19:41, Farkas Levente wrote: >>> yes it seem the headers are finally good, but now i've got some >>> problem during link: >>> >>> CCLD lib

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread Farkas Levente
On 06/26/2011 01:53 PM, JonY wrote: > On 6/26/2011 19:41, Farkas Levente wrote: >> yes it seem the headers are finally good, but now i've got some >> problem during link: >> >> CCLD libgstd3dvideosink.la >> Creating library file: >> .

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread JonY
On 6/26/2011 19:41, Farkas Levente wrote: > yes it seem the headers are finally good, but now i've got some > problem during link: > > CCLD libgstd3dvideosink.la > Creating library file: > .libs/libgstd3dvideosink.dll.a.libs/libgstd3d

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread Ozkan Sezer
On Sun, Jun 26, 2011 at 2:41 PM, Farkas Levente wrote: > On Fri, Jun 24, 2011 at 15:13, Kai Tietz wrote: >> 2011/6/24 Farkas Levente : >>> On 06/23/2011 11:43 PM, Farkas Levente wrote: On 06/23/2011 11:38 PM, Ozkan Sezer wrote: > On Thu, Jun 23, 2011 at 11:08 PM, Kai Tietz > wrote:

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread Farkas Levente
On Fri, Jun 24, 2011 at 15:13, Kai Tietz wrote: > 2011/6/24 Farkas Levente : >> On 06/23/2011 11:43 PM, Farkas Levente wrote: >>> On 06/23/2011 11:38 PM, Ozkan Sezer wrote: On Thu, Jun 23, 2011 at 11:08 PM, Kai Tietz wrote: > Problem fixed on trunk at revision 4228.  This fix might

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-24 Thread Kai Tietz
2011/6/24 Farkas Levente : > On 06/23/2011 11:43 PM, Farkas Levente wrote: >> On 06/23/2011 11:38 PM, Ozkan Sezer wrote: >>> On Thu, Jun 23, 2011 at 11:08 PM, Kai Tietz wrote: Problem fixed on trunk at revision 4228.  This fix might be something good for 1.0 branch, too. Problem was

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-24 Thread Farkas Levente
On 06/23/2011 11:43 PM, Farkas Levente wrote: > On 06/23/2011 11:38 PM, Ozkan Sezer wrote: >> On Thu, Jun 23, 2011 at 11:08 PM, Kai Tietz wrote: >>> Problem fixed on trunk at revision 4228. This fix might be something >>> good for 1.0 branch, too. >>> Problem was missing DECLARE_INTERFACE_IID_ he

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-23 Thread Farkas Levente
On 06/23/2011 11:38 PM, Ozkan Sezer wrote: > On Thu, Jun 23, 2011 at 11:08 PM, Kai Tietz wrote: >> Problem fixed on trunk at revision 4228. This fix might be something >> good for 1.0 branch, too. >> Problem was missing DECLARE_INTERFACE_IID_ helper macro declaration in >> objbase.h, and basetyps

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-23 Thread Ozkan Sezer
On Thu, Jun 23, 2011 at 11:08 PM, Kai Tietz wrote: > Problem fixed on trunk at revision 4228.  This fix might be something > good for 1.0 branch, too. > Problem was missing DECLARE_INTERFACE_IID_ helper macro declaration in > objbase.h, and basetyps.h. > > Regards, > Kai > Changes applied to the

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-23 Thread Kai Tietz
Problem fixed on trunk at revision 4228. This fix might be something good for 1.0 branch, too. Problem was missing DECLARE_INTERFACE_IID_ helper macro declaration in objbase.h, and basetyps.h. Regards, Kai -- Simplify da

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-23 Thread Farkas Levente
On 06/23/2011 02:20 AM, JonY wrote: > On 6/22/2011 23:26, Farkas Levente wrote: >> On 06/22/2011 03:44 PM, Kai Tietz wrote: >>> 2011/6/22 Farkas Levente : On 06/22/2011 03:33 PM, Ozkan Sezer wrote: > On Wed, Jun 22, 2011 at 4:22 PM, Farkas Levente > wrote: >> On 06/22/2011 03:07

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-22 Thread JonY
On 6/22/2011 23:26, Farkas Levente wrote: > On 06/22/2011 03:44 PM, Kai Tietz wrote: >> 2011/6/22 Farkas Levente : >>> On 06/22/2011 03:33 PM, Ozkan Sezer wrote: On Wed, Jun 22, 2011 at 4:22 PM, Farkas Levente wrote: > On 06/22/2011 03:07 AM, JonY wrote: >> On 6/21/2011 23:49, F

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-22 Thread Farkas Levente
On 06/22/2011 03:44 PM, Kai Tietz wrote: > 2011/6/22 Farkas Levente : >> On 06/22/2011 03:33 PM, Ozkan Sezer wrote: >>> On Wed, Jun 22, 2011 at 4:22 PM, Farkas Levente wrote: On 06/22/2011 03:07 AM, JonY wrote: > On 6/21/2011 23:49, Farkas Levente wrote: >> On 06/21/2011 05:48 PM, Far

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-22 Thread Kai Tietz
2011/6/22 Farkas Levente : > On 06/22/2011 03:33 PM, Ozkan Sezer wrote: >> On Wed, Jun 22, 2011 at 4:22 PM, Farkas Levente wrote: >>> On 06/22/2011 03:07 AM, JonY wrote: On 6/21/2011 23:49, Farkas Levente wrote: > On 06/21/2011 05:48 PM, Farkas Levente wrote: >> hi, >> it seems th

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-22 Thread Farkas Levente
On 06/22/2011 03:33 PM, Ozkan Sezer wrote: > On Wed, Jun 22, 2011 at 4:22 PM, Farkas Levente wrote: >> On 06/22/2011 03:07 AM, JonY wrote: >>> On 6/21/2011 23:49, Farkas Levente wrote: On 06/21/2011 05:48 PM, Farkas Levente wrote: > hi, > it seems that the svn 4219 checkin add a few m

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-22 Thread Ozkan Sezer
On Wed, Jun 22, 2011 at 4:22 PM, Farkas Levente wrote: > On 06/22/2011 03:07 AM, JonY wrote: >> On 6/21/2011 23:49, Farkas Levente wrote: >>> On 06/21/2011 05:48 PM, Farkas Levente wrote: hi, it seems that the svn 4219 checkin add a few missing header files (eg d3dx9xof.h) which req

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-22 Thread Farkas Levente
On 06/22/2011 03:07 AM, JonY wrote: > On 6/21/2011 23:49, Farkas Levente wrote: >> On 06/21/2011 05:48 PM, Farkas Levente wrote: >>> hi, >>> it seems that the svn 4219 checkin add a few missing header files (eg >>> d3dx9xof.h) which requires for d3d, but it seems they are still not >>> perfect. cur

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-21 Thread JonY
On 6/21/2011 23:49, Farkas Levente wrote: > On 06/21/2011 05:48 PM, Farkas Levente wrote: >> hi, >> it seems that the svn 4219 checkin add a few missing header files (eg >> d3dx9xof.h) which requires for d3d, but it seems they are still not >> perfect. currently if i try to use it a project i've go

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-21 Thread Farkas Levente
On 06/21/2011 05:48 PM, Farkas Levente wrote: > hi, > it seems that the svn 4219 checkin add a few missing header files (eg > d3dx9xof.h) which requires for d3d, but it seems they are still not > perfect. currently if i try to use it a project i've got this error: >

[Mingw-w64-public] d3d headers still not correct

2011-06-21 Thread Farkas Levente
hi, it seems that the svn 4219 checkin add a few missing header files (eg d3dx9xof.h) which requires for d3d, but it seems they are still not perfect. currently if i try to use it a project i've got this error: -- In file included from /usr/i686-w64-mingw32/sys-r