Hello you all,
I want to give for this discussion my 2 cents for it too.
2015-03-14 23:34 GMT+01:00 K. Frank :
> Historically, I think the following considerations entered into mingw-w64's
> choices for implementing std::thread:
>
> 1) Support for pre-Vista rules out using windows CONDITION_VARI
Hello Marco (and Ruben & Friends)!
On Sun, Mar 8, 2015 at 7:20 AM, Marco Costalba wrote:
> I am one of the developer of a chess engine called Stockfish:
>
> https://github.com/official-stockfish/Stockfish
>
> A chess engine is a high performance piece of multi-thread software, where
> even a smal
Hi,
To add a bit to Ruben's answer.
Winpthreads is a library designed to provide pthread's API and its
typical ABI since many software assume pthread_t is an integer (it's the
case on Linux and many other OSes).
Pthreads-win32 has a different ABI where pthread_t is a struct instead
(as far as I re
>
> > 2. There is some plan to develop it?
> >
> Yes, and no. So far, no one has submitted the patches that would make this
> possible (i.e. extend the GCC win32 threading implemenation and lat
> libstdc++ use that). An alternative path would be to create a separate
> implementation of the relevant
2015-03-08 12:20 GMT+01:00 Marco Costalba :
> I am one of the developer of a chess engine called Stockfish:
>
> https://github.com/official-stockfish/Stockfish
>
> A chess engine is a high performance piece of multi-thread software, where
> even a small sub-optimal code path immediately translates
I am one of the developer of a chess engine called Stockfish:
https://github.com/official-stockfish/Stockfish
A chess engine is a high performance piece of multi-thread software, where
even a small sub-optimal code path immediately translates in a sensible
slow down.
The master version is writte