On 3/14/2012 05:19, Antony Riakiotakis wrote:
> I am thinking this may be problematic if we have to maintain a
> compiler that doesn't have a specific tested build that blender will
> compile against. I was thinking maybe include an official version
> build in our servers (with all the credentials
I am thinking this may be problematic if we have to maintain a
compiler that doesn't have a specific tested build that blender will
compile against. I was thinking maybe include an official version
build in our servers (with all the credentials of course) if others
agree. I will let you know how th
On 12.3.2012 0:54, JonY wrote:
> On 3/12/2012 04:09, Antony Riakiotakis wrote:
>> Hi, thanks for the reply!
>>
>> I know there are nightly and personal builds but was refering to
>> official builds of official releases.
>> Maybe I oversaw them but couldn't locate these in the binary list.
>>
>> Abo
On 3/12/2012 04:09, Antony Riakiotakis wrote:
> Hi, thanks for the reply!
>
> I know there are nightly and personal builds but was refering to
> official builds of official releases.
> Maybe I oversaw them but couldn't locate these in the binary list.
>
> About libraries I meant clashes in 32bit
Hi, thanks for the reply!
I know there are nightly and personal builds but was refering to
official builds of official releases.
Maybe I oversaw them but couldn't locate these in the binary list.
About libraries I meant clashes in 32bit vs 64bit libraries when
linking with the compilers as the li
Le 2012-03-11 13:16, Antony Riakiotakis a écrit :
> Hi, I am interested in trying to add support for MinGW64 in blender3D
> but I feel there are some issues that will better be answered by
> asking here.
>
> 1) What is the state of the MinGW64 compiler? Is it considered stable
> enough to support
Hi, I am interested in trying to add support for MinGW64 in blender3D
but I feel there are some issues that will better be answered by
asking here.
1) What is the state of the MinGW64 compiler? Is it considered stable
enough to support in a big project such as blender?
2) Currently it's quite a pr