Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-13 Thread JonY
On 3/14/2012 05:19, Antony Riakiotakis wrote: > I am thinking this may be problematic if we have to maintain a > compiler that doesn't have a specific tested build that blender will > compile against. I was thinking maybe include an official version > build in our servers (with all the credentials

Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-13 Thread Antony Riakiotakis
I am thinking this may be problematic if we have to maintain a compiler that doesn't have a specific tested build that blender will compile against. I was thinking maybe include an official version build in our servers (with all the credentials of course) if others agree. I will let you know how th

Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread Teemu Nätkinniemi
On 12.3.2012 0:54, JonY wrote: > On 3/12/2012 04:09, Antony Riakiotakis wrote: >> Hi, thanks for the reply! >> >> I know there are nightly and personal builds but was refering to >> official builds of official releases. >> Maybe I oversaw them but couldn't locate these in the binary list. >> >> Abo

Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread JonY
On 3/12/2012 04:09, Antony Riakiotakis wrote: > Hi, thanks for the reply! > > I know there are nightly and personal builds but was refering to > official builds of official releases. > Maybe I oversaw them but couldn't locate these in the binary list. > > About libraries I meant clashes in 32bit

Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread Antony Riakiotakis
Hi, thanks for the reply! I know there are nightly and personal builds but was refering to official builds of official releases. Maybe I oversaw them but couldn't locate these in the binary list. About libraries I meant clashes in 32bit vs 64bit libraries when linking with the compilers as the li

Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread Rafaël Carré
Le 2012-03-11 13:16, Antony Riakiotakis a écrit : > Hi, I am interested in trying to add support for MinGW64 in blender3D > but I feel there are some issues that will better be answered by > asking here. > > 1) What is the state of the MinGW64 compiler? Is it considered stable > enough to support

[Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread Antony Riakiotakis
Hi, I am interested in trying to add support for MinGW64 in blender3D but I feel there are some issues that will better be answered by asking here. 1) What is the state of the MinGW64 compiler? Is it considered stable enough to support in a big project such as blender? 2) Currently it's quite a pr