The strnlen issue on XP is related to its msvcrt.dll version. Older
msvcrt versions don't provide this function as export. But of course
you could use a local implementation for this function.
I cite here our generic implementation in ironCrate's for it:
size_t __cdecl
ic_strnlen (const char *s
OK, thanks!
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On 4/25/2012 05:48, Antony Riakiotakis wrote:
> I forgot some essential information:
>
> build instructions:
>
> http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/CMake
> http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/Scons
>
> homepage of
On 25.4.2012 0:21, Antony Riakiotakis wrote:
> MinGW support has always been optional for blender, official binaries
> are built on MSVC 2008. We do have some users and developers compiling
> with MinGW though. A few obstacles to get it becoming a true
> alternative to MSVC on the developer level
I forgot some essential information:
build instructions:
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/CMake
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/Scons
homepage of the project:
www.blender.org
trunk build r45947 (almost vers
Hi, for 32-bit versions we use the 'official' MinGW pojects for the
reasons outlined above (latest mingw-get-inst gets the necessary
packages and is expected to run well). There are still no serious
performance comparisons apart from one build here:
http://graphicall.org/918
where downloaders hav
Hello Antony,
2012/4/24 Antony Riakiotakis:
> Whew...that was an ultra intensive few days to get everything compiled
> and running.
>
> For anyone interested this is the commit log:
>
> http://lists.blender.org/pipermail/bf-blender-cvs/2012-April/045077.html
>
> Since this initial commit, support
Whew...that was an ultra intensive few days to get everything compiled
and running.
For anyone interested this is the commit log:
http://lists.blender.org/pipermail/bf-blender-cvs/2012-April/045077.html
Since this initial commit, support for Scons has also been added.
Blender needs a lot of ext