On Mon, May 14, 2012 at 6:56 PM, Antony Riakiotakis wrote:
> Ah, looks like the reason for the strange behaviour was my using
> release with debug info build type for cmake. Optimizations play funky
> with the debugger it seems. Now all is in order...phew.
>
If you're debugging code you should st
Ah, looks like the reason for the strange behaviour was my using
release with debug info build type for cmake. Optimizations play funky
with the debugger it seems. Now all is in order...phew.
So, summarizing again for reference:
* Make sure python 2.7 is installed
* Make sure you don't enable any
2012/5/14 K. Frank
> Hi Ruben!
>
> On Mon, May 14, 2012 at 2:27 PM, Ruben Van Boxem
> wrote:
> > 2012/5/14 Antony Riakiotakis
> >>
> >> Hi,
> >>
> >> First, good news:
> >> MinGW-w64 support for blender is getting more complete by the day, ...
> > ...
> > I decided to build blender from source,
Hi Ruben!
On Mon, May 14, 2012 at 2:27 PM, Ruben Van Boxem
wrote:
> 2012/5/14 Antony Riakiotakis
>>
>> Hi,
>>
>> First, good news:
>> MinGW-w64 support for blender is getting more complete by the day, ...
> ...
> I decided to build blender from source, which worked using the instructions
> on th
Hmmm...I really can't say.. unfortunately, openmp destabilizes the
build (crash when rendering subdivision modified objects) so it may be
causing the error with threading on your build. Also we bundle the
pthread library that came from a different MinGW64 build, which may
cause the issues with thre
2012/5/14 Antony Riakiotakis
> Hi,
>
> First, good news:
> MinGW-w64 support for blender is getting more complete by the day, to
> the point where users download and test (and may even prefer, due to
> the speed increase ;) ) mingw-w64 builds. There have been a few
> compiler-related issues but m
Looks like I managed to make it work with QT too, sorry for the fuss.
Still when tracing with gdb the cursor seems to hop randomly in the
source...I don't know why that may be unfortunately :/
--
Live Security Virtual Conf
Hi,
First, good news:
MinGW-w64 support for blender is getting more complete by the day, to
the point where users download and test (and may even prefer, due to
the speed increase ;) ) mingw-w64 builds. There have been a few
compiler-related issues but more like gcc-related than MinGW-64
related I