Hi, Jacek!
Thanks a lot for your help: I had to use `const`ants and not `define`s,
that was my error. Since my patch for the header file was previously marked
as "ok", I will push my patch (for 'uianimation.h' only) without waiting
for your patch (for 'uianimation.idl').
(I executed `widl` e
Hi, Jacek! It looks like I don't understand something with IDL or 'widl',
but if I add those `define`s into the IDL file they do **not** appear in
the result header file (i.e. "result file" of the 'widl').
Can you help me with that?
On February 19, 2018 2:07:03 AM Jacek Caban wrote:
Hi Rus
Hi Ruslan,
On 2/17/18 5:45 PM, Ruslan Garipov wrote:
diff --git a/mingw-w64-headers/include/uianimation.h
b/mingw-w64-headers/include/uianimation.h
index 5fce04b9..7893ba56 100644
--- a/mingw-w64-headers/include/uianimation.h
+++ b/mingw-w64-headers/include/uianimation.h
Please fix the IDL f
Hi Ruslan,
Those are actually constants in IDL file that widl translates to
defined. I sent a patch to IDL file.
Headers are not generated in default build, they are stored in git
instead. To generate them, you need to have widl available and configure
mingw-w64 with --with-widl option. Th
On 02/17/2018 04:45 PM, Ruslan Garipov wrote:
> This commit adds missed (somehow) defines for the Microsoft Windows
> Animation Manager like `UI_ANIMATION_REPEAT_INDEFINITELY`,
> `UI_ANIMATION_KEYFRAME_STORYBOARD_START`, and so on.
>
> Signed-off-by: Ruslan Garipov
> ---
> mingw-w64-headers/inc
On 02/16/2018 04:29 PM, Ruslan Garipov wrote:
>
> This commit adds missed (somehow) defines for the Microsoft Windows
> Animation Manager like `UI_ANIMATION_REPEAT_INDEFINITELY`,
> `UI_ANIMATION_KEYFRAME_STORYBOARD_START`, and so on.
>
> Signed-off-by: Ruslan Garipov
Patch OK.
signature.asc
This commit adds missed (somehow) defines for the Microsoft Windows
Animation Manager like `UI_ANIMATION_REPEAT_INDEFINITELY`,
`UI_ANIMATION_KEYFRAME_STORYBOARD_START`, and so on.
Signed-off-by: Ruslan Garipov
---
mingw-w64-headers/include/uianimation.h | 5 +
1 file changed, 5 insertions
This commit adds missed (somehow) defines for the Microsoft Windows
Animation Manager like `UI_ANIMATION_REPEAT_INDEFINITELY`,
`UI_ANIMATION_KEYFRAME_STORYBOARD_START`, and so on.
Signed-off-by: Ruslan Garipov
---
mingw-w64-headers/include/uianimation.h | 5 +
1 file changed, 5 insertions(