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From: LIU Hao
Sent: Monday, October 23, 2023 10:42 AM
To: mingw-w64-public@lists.sourceforge.net
; Christian Franke
; Martin Storsjö
Subject: Re: [Mingw-w64-public] [PATCH] Make winpthreads work on Win98
在
I see you imported this now, thanks very much!
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Jonathan
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i am still using windows 95
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From: Christian Franke
Sent: Monday, October 23, 2023 10:05:58 AM
To: mingw-w64-public@lists.sourceforge.net
Subject: Re: [Mingw-w64-public] [PATCH] Make winpthreads work on Win9
在 2023-10-23 22:05, Christian Franke 写道:
+1 from me because this patch also would bring back support for Win XP which (at least) also lacks
GetTickCount64().
Currently even a C++ "Hello World!" program using std::cout does not run on Win XP because the C++
exception handling uses this winpthre
Am 23.10.23 um 07:41 schrieb LIU Hao:
Our decision is that the change shall be within a `#if ...` block.
Whether it is ``#if !defined(_WIN32_WINNT)` or `#if _WIN32_WINNT <
0x0500` is questionable, but the patch will not be accepted otherwise.
The problem with this is that this is a library th
LIU Hao wrote:
在 2023/10/23 15:50, Jonathan Schleifer 写道:
Could you please explain why a compile time check would be preferable
over a runtime check here? The cost of this runtime check should not
be noticeable, most likely not even measurable. Doing runtime check
seems extremely common on Win
On Mon, 23 Oct 2023, LIU Hao wrote:
在 2023/10/23 15:50, Jonathan Schleifer 写道:
Could you please explain why a compile time check would be preferable
over a runtime check here? The cost of this runtime check should not be
noticeable, most likely not even measurable. Doing runtime check seems
e
在 2023/10/23 15:50, Jonathan Schleifer 写道:
Could you please explain why a compile time check would be preferable over a runtime check here? The
cost of this runtime check should not be noticeable, most likely not even measurable. Doing runtime
check seems extremely common on Windows, and I've se
在 2023/10/21 18:27, Jonathan Schleifer 写道:
I really don't see why not to be honest, given how Windows has always maintained forward and
backward compatibility. It's not like this patch adds a lot of cost, neither in binary size, nor in
code size, nor in maintainability problems. And it's everyth
Am 21.10.23 um 12:15 schrieb Biswapriyo Nath:
May I ask who is still using Windows 98 in year 2023?
I'm using it for a retro game project where I'm writing a 3D engine for
3dfx Voodoo cards, which work best on Windows 98 SE. I don't see any
problem in running an offline Windows 98 system in
May I ask who is still using Windows 98 in year 2023? Why does
mingw-w64 still support that ancient operating system?
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The following patch makes winpthreads work on Win98:
https://objfw.nil.im/downloads/winpthreads_win98.patch
I've been running with this patch since the beginning of the year (when
I wrote it) without any problems whatsoever, so it would be great if
this trivial patch could be imported.
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Jo
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