>
> Martell, would you mind to take care for those two patch/bug reports too?
>
On the first one I don't have time to check them all right this minute I
will add it to my todo list.
https://sourceforge.net/p/mingw-w64/bugs/437/
For the second one however shouldn't we be using d2d1.idl from wine
Martell, would you mind to take care for those two patch/bug reports too?
Cheers,
Kai
2015-02-02 23:42 GMT+01:00 Martin Mitáš :
>
>
> Hi,
>
> Dne 2. 2. 2015 v 23:15 Martell Malone napsal(a):
>> Previously dx11 and dxgi1.2 GUID's were missing from libuuid.
>
> yes, mingw-w64's libuuid.a is very
Yes, by standard JonY cherry-picks them.
Kai
2015-02-02 23:56 GMT+01:00 Martell Malone :
> I'll commit it now then :)
>
> How do commits get into the 4.x branch btw ?
> Does jon_y cherry pick them himself ?
>
>
> On Mon, Feb 2, 2015 at 10:52 PM, Kai Tietz wrote:
>>
>> Patch looks fine to me.
>>
Hi,
Dne 2. 2. 2015 v 23:15 Martell Malone napsal(a):
> Previously dx11 and dxgi1.2 GUID's were missing from libuuid.
yes, mingw-w64's libuuid.a is very incomplete. Reminds me this:
https://sourceforge.net/p/mingw-w64/bugs/437/
And this:
https://sourceforge.net/p/mingw-w64/pat
I'll commit it now then :)
How do commits get into the 4.x branch btw ?
Does jon_y cherry pick them himself ?
On Mon, Feb 2, 2015 at 10:52 PM, Kai Tietz wrote:
> Patch looks fine to me.
>
> Thanks,
> Kai
>
> 2015-02-02 23:15 GMT+01:00 Martell Malone :
> > Hi,
> >
> > Please review.
> > Previou
Patch looks fine to me.
Thanks,
Kai
2015-02-02 23:15 GMT+01:00 Martell Malone :
> Hi,
>
> Please review.
> Previously dx11 and dxgi1.2 GUID's were missing from libuuid.
>
> Kind Regards
> Martell
>
> --
> Dive into the
Hi,
Please review.
Previously dx11 and dxgi1.2 GUID's were missing from libuuid.
Kind Regards
Martell
0001-added-missing-d3d-GUID-to-libuuid.patch
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