.cpp -lstdc++fs
#include
auto main()->int {
std::experimental::filesystem::remove("my_file.txt");
return EXIT_SUCCESS;
}
terminate called after throwing an instance of
'std::experimental::filesystem::v
1::__cxx11::filesystem_error'
what(): filesystem error: cannot remove
to
delete anything.
Regards,
Riot
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Mingw-w64-publ
;s
working fine, and removing which doesn't benefit anyone.
On 12 June 2017 at 19:01, Riot wrote:
> Haha, no - although I do work for a game company, I'd rather not say which
> on-list.
>
> Am I mistaken in that the patch affects the CRT? In which case, defining
> _WIN
ption for us with
our current build pipeline, as we rely on mingw-builds currently. Any
change to the default would leave us in future with a toolchain unable to
build for mingw-w64.
Regards,
Riot
On 12 June 2017 at 18:46, David Grayson wrote:
> Riot, do you work for Riot Games?
>
> A
t see this as a constructive change, as it doesn't appear to actually
improve anything for anybody. Can we reconsider?
Regards,
Riot
On 12 June 2017 at 18:02, Liu Hao wrote:
> On 2017/6/12 23:17, Martell Malone wrote:
>
>> In that case,
>> I think the best course of im
for us - do you happen to know if
anyone is building such a thing regularly and where?
Regards,
Riot
On 14 March 2017 at 22:56, Ruben Van Boxem wrote:
> The default values can be found in
> https://github.com/gcc-mirror/gcc/blob/master/gcc/params.def
>
> For example, but I guess you
ng wrong that's causing
this behaviour. I may have worked around the possible bug by disabling the
option, but that doesn't address the root cause. Are you saying that this
is a user error and using `max-inline-insns-auto=1` is unsupported, and
the compiler is expected to sometimes
est further, I can do - just let me know.
Regards,
Riot
On 13 March 2017 at 16:01, Ruben Van Boxem wrote:
> Hi,
>
> Just some random helpful thoughts:
> - the linker typically uses a lot more memory than the sum of everything it
> is linking together.
> - LTO is still quite
ference.
We haven't encountered this problem building the same project with the same
settings natively on GCC under Linux or on MacOS.
Any help would be much appreciated!
Regards,
Riot
--
Announcing the Oxford Diction
all
would be appreciated. If I've gone wrong somewhere earlier along the line,
and could have avoided all the 32bit/64bit makefile fiddling, I would also
love to hear how, as I doubt that the above is how it's supposed to proceed.
Regards,
Riot
...
On 7 December 2016 at 23:25, JonY w
hrough comprehensively all the steps required from download
through to successful configure, or point me to some up to date docs I may
have missed that outline these.
Thanks,
Riot
--
Developer Access Program for Intel
itch would be
a way to please everyone here?
Regards,
Riot
On 7 September 2016 at 16:21, lhmouse wrote:
> (I don't write AT&T assembly so I am unable to make a patch.
> Nevertheless I hope someone who writes AT&T assembly could fix it.)
>
> The x87 `sinl` instruction
Seconded.
On Aug 5, 2016 1:02 AM, "Edward Diener"
wrote:
> Please, please consider moving mingw-64 sources from SourceForge to some
> better hosting server. SourceForge has morphed into a real disaster
> where downloading files from it are met by numerous tactics of delay and
> failure to force
on XP, what error occurs? Are
there any particular libraries you're using that might be causing the
problem?
-Riot
On 11 April 2016 at 20:43, Pavel wrote:
> Hello,
>
> I think this is not sufficient. -D__USE_MINGW_ANSI_STDIO should help,
> however, my experience is that it
is
there a MinGW compatible build of the library somewhere? I've been unable
to find one myself.
Regards,
Riot
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Mingw-w64-public mailing list
Mingw-w64-p
y 2015 at 16:03, Edward Diener
wrote:
> On 7/24/2015 8:54 AM, Riot wrote:
> > Where are you defining your template, in the header or the source? You
> > may need to explicitly instantiate.
>
> The template is being defined in the YY.cpp source file.
>
> >
>
Where are you defining your template, in the header or the source? You may
need to explicitly instantiate.
On 24 Jul 2015 13:31, "Edward Diener"
wrote:
> Before attempting to reduce my code to a small enough example to post
> here in its entirety I will give a description of the problem to see if
Use -std=gnu++1y
On 16 Jul 2015 00:09, "Hotmail (ArbolOne)" wrote:
> C++14 includes the [[deprecated("reason")]] attribute, but in my
> MinGW-64 with GCC-5.1 it creates a warning saying:
> warning: 'deprecated' attribute directive ignored [-Wattributes]|
>
> How can I find out which features of
I can confirm that __attribute__((deprecated("reason"))) definitely
works on mingw-w64 with -std=gnu++1y, and probably with some others.
On 8 July 2015 at 15:06, Ruben Van Boxem wrote:
> Here you can find GCC's C++11 implementation status:
> https://gcc.gnu.org/projects/cxx0x.html
>
> And the sa
#include
#include
std::string str = "Hello World";
std::transform(str.begin(), str.end(), str.begin(), std::toupper);
See also: http://www.cplusplus.com/reference/locale/toupper/
This may also help in future: http://lmgtfy.com/?q=c%2B%2B+toupper
-Riot
On 30 June
I'd recommend code::blocks.
On 28 Jun 2015 18:54, "Alexpux" wrote:
>
> 28 июня 2015 г., в 20:43, Developer 1 написал(а):
>
> Can anyone recommend me a IDE?
> I use Win8.1 and I have been using VSExpress 2013, however, I have decided
> to port to GCC due to it being closer to the standard.
>
>
In future can i recommend boost::filesystem to deal with your
os-independent paths
On 18 Jun 2015 22:45, "Hotmail (ArbolOne)" wrote:
> I found the solution, the answer to my problem is
> getenv("ARBOLONE")
>
> Thanks folks
>
> -Original Message-
> From: Max S.
> Sent: Thursday, June 18, 2
Wot, no 32bit version? Shite!
On 12 June 2015 at 02:56, Xu,Chiheng wrote:
> Hi, Cygwin and MinGW guys, UltraGDB, a GDB GUI frontend on Windows
> and Linux, is just released.
> please try it out.
>
> http://www.ultragdb.com/
>
> regards
>
>
> This is an advertisement ! Sorry if this message
s) and 300% more pre-linked objet size,
and in return getting 42% smaller compiled code size and 6% performance
improvement. In games, absolutely any measurable performance improvement
is worth any amount of extra compile-time cost, but that may not be true
for other fields.
Regards,
Riot
On
your libraries and any linked objects with the same gcc version and
settings. It may also be worth it to try static linking.
Riot
On 29 May 2015 12:21, "Etienne Sandré-Chardonnal"
wrote:
> That's difficult to know, since the debugger seems to miss some
> information.
> The cu
Do you mean "I am at an impasse"?
On 28 May 2015 00:29, "Hotmail (ArbolOne)" wrote:
> I am in a in-path. I wrote a class that handles exceptions,
> namespace abc{
> class Exception{...}; // This is my very large Exception class
> }
>
> The way I'd like to use this class is by creating a smart
d bonus of generating more publicity for the
project.
Regards,
Riot
Hello,
I have been unable to find any sort of existing logo for MinGW-w64. Please
correct me if I am wrong.
Though I've only been using "w64" for about a week, I already love it. I
discovered this mailing list while at
In what way does ohloh affect us, and why do we need to care if the
mingw-w64 project is rated highly on it or not?
On 7 July 2014 21:27, André Hentschel wrote:
> Hi,
> On Ohloh.net we have only 14 official users ([1]), while mingw has
> nearly 300 and Wine more than 1000...
> I think we should
I currently use LTO in production code.
I and my team have been using LTO since gcc 4.7, although as you say it's
more mature in 4.9. We are a small games development house so performance
is critical and LTO makes a big difference to our release builds. However,
I have also seen a few spurious b
[X] Yes, move to git
[ ] No, continue with SVN
On 9 May 2014 14:52, JonY wrote:
> Hi all,
>
> You may also use the other thread for further discussion, please keep
> this thread for votes only.
>
> For mingw-w64 developers, state your SF ID; for the registered voters,
> simply reply with the sa
Hello, I'd like to register to vote.
I'm quite new to the mingw-w64 project, but have been a mingw user for many
years. I migrated in order to stay up to date with the latest versions of
GCC and because the community is a great deal more accessable than that of
the original mingw project.
My ang
h
i'm away from home so i can't find it right now, but it missed the 3dnow
components.
Patch: https://gist.github.com/slowriot/9903638
There may still be other parts of intrin.h that need #ifdef selected for
other modes, too, but someone more experienced with the project will have
to take
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