> GUID IDD_SomeId = { };
>
> for C the argument would be then func (&IDD_SomeId);
> If you are doing this with C++ uses then ((REFID) &IDD_SomeId, ...);
>
> Kai
Hi Kai,
Yes, I guess this was obvious, but somehow I missed it. Thank you very much!
-
On Sat, Mar 5, 2011 at 2:48 PM, Kai Tietz wrote:
> 2011/3/5 Georgi Petrov :
>> Hi,
>>
>> I have a quick question. I can't figure out something. I have the
>> following COM function definition:
>> STDAPI MFCreateVideoRenderer(REFIID riidRenderer, void ** ppVid
Hi,
I have a quick question. I can't figure out something. I have the
following COM function definition:
STDAPI MFCreateVideoRenderer(REFIID riidRenderer, void ** ppVideoRenderer);
The first parameter (riidRenderer) is Interface indentifier (IID) of a
COM class. When calling MFCreateVideoRenderer
On Tue, Feb 1, 2011 at 10:47 PM, Kai Tietz wrote:
> 2011/2/1 Georgi Petrov :
>> On Tue, Feb 1, 2011 at 9:44 PM, Kai Tietz wrote:
>>> 2011/2/1 Georgi Petrov :
>>>> If headers are in public domain, I will be able to include evr.h in
>>>> mingw later, but i
On Tue, Feb 1, 2011 at 9:44 PM, Kai Tietz wrote:
> 2011/2/1 Georgi Petrov :
>> If headers are in public domain, I will be able to include evr.h in
>> mingw later, but if the headers are ZPL licensed, I wouldn't.
>>
>> The problem is that mingw's headers are
If headers are in public domain, I will be able to include evr.h in
mingw later, but if the headers are ZPL licensed, I wouldn't.
The problem is that mingw's headers are in the public domain. Is there
any chance that the headers from mingw-w64 are also in public domain
(as is written in the beginn
Hello,
As I understand, all mingw-w64 files are under ZPL license. Then why
evr.h starts with:
/**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the w64 mingw-runtime package.
* No warranty is given; refer to the file DISCLAIMER.PD within this
Hi,
I had a conversation with JonY yesterday and he invited me to will
help you to create better working and tested EVR (Enhanced Video
Renderer) evr.h header file. As I look at the Windows SDK headers, I
will provide description (without actual code or declarations) of the
internal structure and