[Mingw-w64-public] [PATCH] headers: add symbols in dinput.h

2023-09-14 Thread Oleg Tolmatcev
Hello, I have added some DirectInput symbols that are required by Dolphin, Cemu and other apps. Best regards Oleg Tolmatcev From b9a0bbaaec1a431ca08780840447d3faa3d883d1 Mon Sep 17 00:00:00 2001 From: Oleg Tolmatcev Date: Sun, 13 Aug 2023 13:01:49 +0200 Subject: [PATCH] headers: add symbols in d

Re: [Mingw-w64-public] [PATCH] headers: Sync d3d12.idl to the latest version from vkd3d

2023-09-14 Thread Martin Storsjö
On Thu, 14 Sep 2023, Biswapriyo Nath wrote: +BOOL *further_measurements_desired); Should it be WINBOOL? The IDL files use plain BOOL; when generating the h headers, we apply a BOOL -> WINBOOL substitution (see e.g. Makefile.am). Only for BOOL within cpp_quote, we remap to WINBO

Re: [Mingw-w64-public] [PATCH] headers: Sync d3d12.idl to the latest version from vkd3d

2023-09-14 Thread Biswapriyo Nath
> +BOOL *further_measurements_desired); Should it be WINBOOL? ___ Mingw-w64-public mailing list Mingw-w64-public@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mingw-w64-public

[Mingw-w64-public] [PATCH] headers: Sync d3d12.idl to the latest version from vkd3d

2023-09-14 Thread Martin Storsjö
This only changes a few minor stylistic details compared to what was merged before, that was pointed out during review in vkd3d. Signed-off-by: Martin Storsjö --- mingw-w64-headers/include/d3d12.idl | 58 ++--- 1 file changed, 29 insertions(+), 29 deletions(-) diff --git