Re: [Mingw-w64-public] [PATCH 2/2] headers: Manually import d3d12.idl from vkd3d

2023-09-09 Thread Jacek Caban via Mingw-w64-public
On 9/8/23 13:48, Martin Storsjö wrote: Ideally the d3d12.idl in wine will be brought up to sync at some point, but for now, exclude this header and sync it manually from vkd3d instead. Yes, we will want to re-sync all of that and I'm happy to help with that if needed. The patch itself looks g

Re: [Mingw-w64-public] [PATCH 1/2] headers: Add the D3D12 shader compiler interface dxcapi.h

2023-09-09 Thread Jacek Caban via Mingw-w64-public
On 9/8/23 13:48, Martin Storsjö wrote: This header is appropriately licensed with a compatible open source license, the University of Illinois Open Source License (a BSD-like license). It looks good to me. It's nice to see Microsoft open sourcing at least parts of their SDK. Thanks, Jacek

[Mingw-w64-public] [PATCH] headers: Define missing PHYSICAL_ADDRESS type in ntddser.h

2023-09-09 Thread Biswapriyo Nath
From a2fec37bed809eaf3a5aae336a2a2560cfac2ff3 Mon Sep 17 00:00:00 2001 From: Biswapriyo Nath Date: Sat, 9 Sep 2023 16:24:20 + Subject: [PATCH] headers: Define missing PHYSICAL_ADDRESS type in ntddser.h This fixes the following compiler error in chromium. ntddser.h: At global scope: ntddser.