On 25.07.2017 13:27, Ruslan Garipov wrote:
> Please review.
Looks good to me, committed as cabc42a00dc6417e9284d0b9ec550dbcc82fa4f2.
Thanks,
Jacek
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Looks good, I committed is as 0959b368c40644ee5c6f142b1b7be5c7b3cc.
Thanks,
Jacek
On 25.07.2017 13:25, Ruslan Garipov wrote:
> This commit adds missed in [3fee81] identifiers of Windows Animation
> Manager classes and interfaces. To access the UUIDs the client must
> link in 'uuid' library.
>
This commit declares interface `ID2D1Multithread` missing in mingw-w64's
'd2d1_1.h', allowing the client code to use "stock" Direct2D factory lock
when one does an operation on a Direct3D or DXGI surface.
Signed-off-by: ‡Ruslan Garipov
---
mingw-w64-headers/include/d2d1_1.h | 19 +
This commit adds missed in [3fee81] identifiers of Windows Animation
Manager classes and interfaces. To access the UUIDs the client must
link in 'uuid' library.
Signed-off-by: Ruslan Garipov
---
mingw-w64-crt/Makefile.am | 18 +-
mingw-w64-crt/Makefile.in