Re: [Mingw-w64-public] [PATCH] Add declaration of `ID2D1Multithread` interface

2017-07-25 Thread Jacek Caban
On 25.07.2017 13:27, Ruslan Garipov wrote: > Please review. Looks good to me, committed as cabc42a00dc6417e9284d0b9ec550dbcc82fa4f2. Thanks, Jacek -- Check out the vibrant tech community on one of the world's most engagi

Re: [Mingw-w64-public] [PATCH] Add 'Windows Animation Manager' UUIDs

2017-07-25 Thread Jacek Caban
Looks good, I committed is as 0959b368c40644ee5c6f142b1b7be5c7b3cc. Thanks, Jacek On 25.07.2017 13:25, Ruslan Garipov wrote: > This commit adds missed in [3fee81] identifiers of Windows Animation > Manager classes and interfaces. To access the UUIDs the client must > link in 'uuid' library. >

[Mingw-w64-public] [PATCH] Add declaration of `ID2D1Multithread` interface

2017-07-25 Thread Ruslan Garipov
This commit declares interface `ID2D1Multithread` missing in mingw-w64's 'd2d1_1.h', allowing the client code to use "stock" Direct2D factory lock when one does an operation on a Direct3D or DXGI surface. Signed-off-by: ‡Ruslan Garipov --- mingw-w64-headers/include/d2d1_1.h | 19 +

[Mingw-w64-public] [PATCH] Add 'Windows Animation Manager' UUIDs

2017-07-25 Thread Ruslan Garipov
This commit adds missed in [3fee81] identifiers of Windows Animation Manager classes and interfaces. To access the UUIDs the client must link in 'uuid' library. Signed-off-by: Ruslan Garipov --- mingw-w64-crt/Makefile.am | 18 +- mingw-w64-crt/Makefile.in