Had I added the attachment to this post, I ended up with the issue that
caused me to split the original single commit on to two ones -- such
message will exceed size limit of 512 KB per message in this list.
Thus, attachment you are looking for are in the next messages: "[PATCH
1/2] Add 'Windo
This is the second commit in the series that adds support of Windows
Animation Manager (WAM) into mingw-w64.
Signed-off-by: Ruslan Garipov
---
Hi Jacek! Thanks for reviewing. I've implemented your proposals. And
also fixed erroneous values of the enum members ('genidl' wrote wrong
values there)
This is the second commit in the series that adds support of Windows
Animation Manager (WAM) into mingw-w64.
Signed-off-by: Ruslan Garipov
---
Hi Jacek! Thanks for reviewing. I've implemented your proposals. And
also fixed erroneous values of the enum members ('genidl' wrote wrong
values ther
Try sending it as ".txt" file and make sure your MIME-type is
something like text/plain.
--David
On Thu, Jul 13, 2017 at 11:29 AM, The Canadian Bacon
wrote:
> You're missing your attachment on this one.
>
> On Jul 13, 2017 11:05 AM, "Ruslan Garipov" wrote:
>
>>
>> This is a series of commits th
You're missing your attachment on this one.
On Jul 13, 2017 11:05 AM, "Ruslan Garipov" wrote:
>
> This is a series of commits that introduces [Windows Animation Manager]
> [1] (WAM) support into MinGW-w64. WAM is a COM based framework, and I
> created IDL and header files from scratch, since I d
Hi Ruslan,
On 13.07.2017 17:04, Ruslan Garipov wrote:
>
> This is the second commit in the series that adds support of Windows
> Animation Manager (WAM) into mingw-w64.
Thanks for the patch. I have a few comments.
> +/* Enumeration declarations. */
> +enum __MIDL___MIDL_itf_UIAnimation__0002
This is the second commit in the series that adds support of Windows
Animation Manager (WAM) into mingw-w64.
Signed-off-by: Ruslan Garipov
---
mingw-w64-headers/include/uianimation.idl | 1291 +
1 file changed, 1291 insertions(+)
create mode 100644 mingw-w64-headers/i
This is a series of commits that introduces [Windows Animation Manager]
[1] (WAM) support into MinGW-w64. WAM is a COM based framework, and I
created IDL and header files from scratch, since I did not find the
files in Wine.
I created 'uianimation.idl' file with 'genidl' tool from
'UIAnimation.d