Re: [Mingw-w64-public] static lib/Visual Studio problem

2017-06-07 Thread Brad Garton
aha! I didn't realize qtcreator was an msys2 project for OpenFrameworks! Thanks! Unity is another story. Their basic scripting language is c# (yikes) so not sure if it will work or not. It took a bit of wrangling to get the lib working with Unity on OSX. brad On Wed, Jun 7, 2017 at 12:09 PM,

Re: [Mingw-w64-public] static lib/Visual Studio problem

2017-06-07 Thread Ray Donnelly
On Jun 7, 2017 3:19 PM, "Brad Garton" wrote: I wish I could (go the total mingw-w64 route). The libs I'm building are for use in OpenFrameworks and Unity, and I don't think mingw-w64 projects exist for them. OpenFrameworks had good support for mingw-w64 via msys2 stuff last time I checked. Uni

Re: [Mingw-w64-public] static lib/Visual Studio problem

2017-06-07 Thread Brad Garton
I wish I could (go the total mingw-w64 route). The libs I'm building are for use in OpenFrameworks and Unity, and I don't think mingw-w64 projects exist for them. brad On Wed, Jun 7, 2017 at 10:08 AM, David Grayson wrote: > I'd encourage you to try the mingw-w64 route. If you use mingw-w64 >

Re: [Mingw-w64-public] static lib/Visual Studio problem

2017-06-07 Thread David Grayson
I'd encourage you to try the mingw-w64 route. If you use mingw-w64 and GCC, you won't have to worry about the licensing restrictions Microsoft puts on Visual Studio, which have changed over the years. The mingw-w64 project provides a lot of the headers and functions that Visual Studio has, and the

Re: [Mingw-w64-public] static lib/Visual Studio problem

2017-06-07 Thread Brad Garton
Aha -- this was what I feared would be the case. I'll start porting all the code into VS and tracking down all the missing headers and functions, oh joy. Thanks for the help, everyone! brad On Wed, Jun 7, 2017 at 6:50 AM, Mateusz Mikuła wrote: > > However, once I try to use some more c++ fea

[Mingw-w64-public] Properly setup build env via CLI

2017-06-07 Thread Panagiotis Atmatzidis
Hello, I’m trying to build a binary using “mingw64”. I am compiling libraries (apr, libiconv, openssl, etc.) and producing the respective DLLs successfully using mingw64 patches. I can build everything I need successfully when launching mingw64 terminal (the icon that comes with the msys2 insta

Re: [Mingw-w64-public] static lib/Visual Studio problem

2017-06-07 Thread Mateusz Mikuła
> However, once I try to use some more c++ features, I get the > following > error, and it seems to be associated with the compiled object files > themselves: > > "invalid or corrupt file: no symbol for COMDAT section ..." (and a > hex > address). It's not possible to mix static libstdc++ with Mi

Re: [Mingw-w64-public] static lib/Visual Studio problem

2017-06-07 Thread Kai Tietz via Mingw-w64-public
Mixing C++ from different compilers is one of the ultimate adventurous roads to go. Nevertheless you can still share C API instead. Anyway, if you want to use mingw-w64 together with VS, I would recomment to switch to Clang for mingw-w64 (llvm). It is capable to produce mostly compatible C++ code

[Mingw-w64-public] FEI OpenInventor with MinGW/MSYS2?

2017-06-07 Thread Mario Emmenlauer
Has anyone attempted to use FEI OpenInventor with C++ MinGW/MSYS2 compilers? They have a Visual Studio SDK package. I'd be very happy if anyone has experience to share... All the best, Mario Emmenlauer -- Check out