Op 25 apr. 2012 23:07 schreef "Jim Michaels" het
volgende:
>
>
> #include
> #include
> int main(int argc, char * argv[], char * envp[]) {
> int n;
> std::ifstream filein;
> filein.open("somefile.txt", std::ifstream::in);
> if (!filein.good()) {
> filein.close();
>
#include
#include
int main(int argc, char * argv[], char * envp[]) {
int n;
std::ifstream filein;
filein.open("somefile.txt", std::ifstream::in);
if (!filein.good()) {
filein.close();
std::cerr << "ERROR: unable to open file \"somefile.txt\"" << std::endl;
OK, thanks!
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On 4/25/2012 05:48, Antony Riakiotakis wrote:
> I forgot some essential information:
>
> build instructions:
>
> http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/CMake
> http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/Scons
>
> homepage of
On 25.4.2012 0:21, Antony Riakiotakis wrote:
> MinGW support has always been optional for blender, official binaries
> are built on MSVC 2008. We do have some users and developers compiling
> with MinGW though. A few obstacles to get it becoming a true
> alternative to MSVC on the developer level