Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread Teemu Nätkinniemi
On 12.3.2012 0:54, JonY wrote: > On 3/12/2012 04:09, Antony Riakiotakis wrote: >> Hi, thanks for the reply! >> >> I know there are nightly and personal builds but was refering to >> official builds of official releases. >> Maybe I oversaw them but couldn't locate these in the binary list. >> >> Abo

Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread JonY
On 3/12/2012 04:09, Antony Riakiotakis wrote: > Hi, thanks for the reply! > > I know there are nightly and personal builds but was refering to > official builds of official releases. > Maybe I oversaw them but couldn't locate these in the binary list. > > About libraries I meant clashes in 32bit

Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread Antony Riakiotakis
Hi, thanks for the reply! I know there are nightly and personal builds but was refering to official builds of official releases. Maybe I oversaw them but couldn't locate these in the binary list. About libraries I meant clashes in 32bit vs 64bit libraries when linking with the compilers as the li

Re: [Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread Rafaël Carré
Le 2012-03-11 13:16, Antony Riakiotakis a écrit : > Hi, I am interested in trying to add support for MinGW64 in blender3D > but I feel there are some issues that will better be answered by > asking here. > > 1) What is the state of the MinGW64 compiler? Is it considered stable > enough to support

[Mingw-w64-public] MinGW64 status for use in blender3D

2012-03-11 Thread Antony Riakiotakis
Hi, I am interested in trying to add support for MinGW64 in blender3D but I feel there are some issues that will better be answered by asking here. 1) What is the state of the MinGW64 compiler? Is it considered stable enough to support in a big project such as blender? 2) Currently it's quite a pr

[Mingw-w64-public] new GCC 4.7 rubenvb Personal build

2012-03-11 Thread Ruben Van Boxem
Hi all, I'm in the process of uploading a new build of GCC 4.7, with the llibstdc++ dll fix for std::thread. No more "-static" necessary anymore! This build still has the bug preventing WebKit from building: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52465 But I couldn't wait :) I also discove

Re: [Mingw-w64-public] ostream ignores .width(4) for double:SOLVED

2012-03-11 Thread Ruben Van Boxem
2012/3/11 Jim Michaels > I looked at bits/ostream_insert.h: > > template > basic_ostream<_CharT, _Traits>& > __ostream_insert(basic_ostream<_CharT, _Traits>& __out, > const _CharT* __s, streamsize __n) > ... > const bool __left = ((__out.flags() >

Re: [Mingw-w64-public] Fwd: host/build/target for multilib cross compiler

2012-03-11 Thread niXman
2012/3/9 Ruben Van Boxem : > > When a 32-bit multilib GCC is called to link with -m64, it should search the > proper lib64 directory automatically, what I propose hacks around that. I > doubt the final compiler will find its libraries once installed. Maybe I'll > try a multilib GCC this weekend or