Re: [Mingw-w64-public] Windows/MinGW extension: opening std::fstream with a wstring/wchar_t*

2011-06-26 Thread Jonathan Wakely
On 26 June 2011 16:26, Jonathan Wakely wrote: > On 26 June 2011 16:06, Ruben Van Boxem wrote: >> >> No extra #includes are necessary, and for now I #ifdef'ed the extra >> code with #if _WIN32. Perhaps cleaner would be a configure check for >> OS or CRT used and a __GLIBCXX* macro to enable this fun

Re: [Mingw-w64-public] Windows/MinGW extension: opening std::fstream with a wstring/wchar_t*

2011-06-26 Thread Jonathan Wakely
On 26 June 2011 16:06, Ruben Van Boxem wrote: > Hi, > > I have implemented a small patch that mirrors Microsoft's STL > extension, where one can use wide strings as an argument to > std::(w)fstream. This is very useful on Windows, where, without this > extension, there is no way to open an fstream

Re: [Mingw-w64-public] Windows/MinGW extension: opening std::fstream with a wstring/wchar_t*

2011-06-26 Thread Sam Morris
On Sun, 26 Jun 2011 17:06:47 +0200, Ruben Van Boxem wrote: > I have implemented a small patch that mirrors Microsoft's STL extension, > where one can use wide strings as an argument to std::(w)fstream. This > is very useful on Windows, where, without this extension, there is no > way to open an fst

[Mingw-w64-public] Windows/MinGW extension: opening std::fstream with a wstring/wchar_t*

2011-06-26 Thread Ruben Van Boxem
Hi, I have implemented a small patch that mirrors Microsoft's STL extension, where one can use wide strings as an argument to std::(w)fstream. This is very useful on Windows, where, without this extension, there is no way to open an fstream for a filename containing non-ASCII characters not in the

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread JonY
On 6/26/2011 20:27, Farkas Levente wrote: > On 06/26/2011 01:53 PM, JonY wrote: >> On 6/26/2011 19:41, Farkas Levente wrote: >>> yes it seem the headers are finally good, but now i've got some >>> problem during link: >>> >>> CCLD lib

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread Farkas Levente
On 06/26/2011 01:53 PM, JonY wrote: > On 6/26/2011 19:41, Farkas Levente wrote: >> yes it seem the headers are finally good, but now i've got some >> problem during link: >> >> CCLD libgstd3dvideosink.la >> Creating library file: >> .

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread JonY
On 6/26/2011 19:41, Farkas Levente wrote: > yes it seem the headers are finally good, but now i've got some > problem during link: > > CCLD libgstd3dvideosink.la > Creating library file: > .libs/libgstd3dvideosink.dll.a.libs/libgstd3d

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread Ozkan Sezer
On Sun, Jun 26, 2011 at 2:41 PM, Farkas Levente wrote: > On Fri, Jun 24, 2011 at 15:13, Kai Tietz wrote: >> 2011/6/24 Farkas Levente : >>> On 06/23/2011 11:43 PM, Farkas Levente wrote: On 06/23/2011 11:38 PM, Ozkan Sezer wrote: > On Thu, Jun 23, 2011 at 11:08 PM, Kai Tietz > wrote:

Re: [Mingw-w64-public] d3d headers still not correct

2011-06-26 Thread Farkas Levente
On Fri, Jun 24, 2011 at 15:13, Kai Tietz wrote: > 2011/6/24 Farkas Levente : >> On 06/23/2011 11:43 PM, Farkas Levente wrote: >>> On 06/23/2011 11:38 PM, Ozkan Sezer wrote: On Thu, Jun 23, 2011 at 11:08 PM, Kai Tietz wrote: > Problem fixed on trunk at revision 4228.  This fix might