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Sedat Dilek wrote:
> ...or disabling the build of gallium...
>
> You have some hints on benchmarking?
> Which games? Sample programs to test?
This work doesn't improve the performance of the generated code. It
improves the performance of (the first
...or disabling the build of gallium...
You have some hints on benchmarking?
Which games? Sample programs to test?
- Sedat -
On Fri, Nov 13, 2009 at 6:04 PM, Zack Rusin wrote:
> On Friday 13 November 2009 06:42:47 Sedat Dilek wrote:
>> Alternatively use [1] (this commit is not it the glsl-pp-re
On Friday 13 November 2009 06:42:47 Sedat Dilek wrote:
> Alternatively use [1] (this commit is not it the glsl-pp-rework-2 GIT
> tree).
This really doesn't matter at all for this work, in fact I'd say it's the
anti-productive to be bothering with this. The glsl-pp-rework-2 branch is
meant for g
Alternatively use [1] (this commit is not it the glsl-pp-rework-2 GIT tree).
- Sedat -
[1] Mesa (master): xorg/st: fixup builds against later dpms headers.
http://lists.freedesktop.org/archives/mesa-commit/2009-September/012317.html
On Fri, Nov 13, 2009 at 12:05 PM, Sedat Dilek
wrote:
> Hi,
>
>
This is a heads up for what is going on on the glsl-pp-rework-2 feature
branch.
The goal was to rewrite the existing preprocessor for GLSL compiler as a
stepping stone for a better GLSL compiler in general. Make it faster,
easy to understand and maintain. But the most important thing was to
ma