Re: [Mesa3d-dev] GLSL compiler performance

2009-11-13 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sedat Dilek wrote: > ...or disabling the build of gallium... > > You have some hints on benchmarking? > Which games? Sample programs to test? This work doesn't improve the performance of the generated code. It improves the performance of (the first

Re: [Mesa3d-dev] GLSL compiler performance

2009-11-13 Thread Sedat Dilek
...or disabling the build of gallium... You have some hints on benchmarking? Which games? Sample programs to test? - Sedat - On Fri, Nov 13, 2009 at 6:04 PM, Zack Rusin wrote: > On Friday 13 November 2009 06:42:47 Sedat Dilek wrote: >> Alternatively use [1] (this commit is not it the glsl-pp-re

Re: [Mesa3d-dev] GLSL compiler performance

2009-11-13 Thread Zack Rusin
On Friday 13 November 2009 06:42:47 Sedat Dilek wrote: > Alternatively use [1] (this commit is not it the glsl-pp-rework-2 GIT > tree). This really doesn't matter at all for this work, in fact I'd say it's the anti-productive to be bothering with this. The glsl-pp-rework-2 branch is meant for g

Re: [Mesa3d-dev] GLSL compiler performance

2009-11-13 Thread Sedat Dilek
Alternatively use [1] (this commit is not it the glsl-pp-rework-2 GIT tree). - Sedat - [1] Mesa (master): xorg/st: fixup builds against later dpms headers. http://lists.freedesktop.org/archives/mesa-commit/2009-September/012317.html On Fri, Nov 13, 2009 at 12:05 PM, Sedat Dilek wrote: > Hi, > >

[Mesa3d-dev] GLSL compiler performance

2009-11-12 Thread michal
This is a heads up for what is going on on the glsl-pp-rework-2 feature branch. The goal was to rewrite the existing preprocessor for GLSL compiler as a stepping stone for a better GLSL compiler in general. Make it faster, easy to understand and maintain. But the most important thing was to ma