lf, some part of this shader is
generated at runtime and some memory corruption occurs, so it's probably a
classic string boundary issue, see this line:
https://github.com/ReactionQuake3/reaction/blob/a35d0a7c9c3062466edba3e42112e76bc9bcf6dd/code/renderergl2/tr_glsl.c#L1145
It's not a
Le mer. 19 juin 2024 à 16:33, Mike Blumenkrantz
a écrit :
> In looking at the gallium tree, I'm wondering if it isn't time for a second
> amber branch to prune some of the drivers that cause pain when doing big tree
> updates
It's probably fine for nv30 and r300 that are very unlikely to receiv
Hi, for a long time now I wanted to make this observation in the hope
it can be improved:
Mesa is painfully hard to bisect because of many things.
The most common thing hindering bisect tasks is the fact some options
values are constantly swapped to `true` to `enabled` and things like
that. Even