[Mesa-dev] [Bug 98169] lm_sensors hud option crashes unigine heaven

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98169 Steven Toth changed: What|Removed |Added Attachment #127222|0 |1 is obsolete|

[Mesa-dev] [Bug 98223] dEQP GLES3.1 program_interface_query failures w/ error "could not find target resource"

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98223 --- Comment #5 from Randy --- We can use the patch (in https://lists.freedesktop.org/archives/mesa-dev/2016-August/124910.html) to workaround the name issue, while some cases still fail due to wrong property, like ARRAY_SIZE in TargetInterface

[Mesa-dev] [Bug 98169] lm_sensors hud option crashes unigine heaven

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98169 --- Comment #30 from Steven Toth --- Christoph, based on feedback from the mailing list, I made some changes to use the MESA internal reference counting mechanisms which makes sensor and other cleanup a little more robust. The patch tests fine f

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #8 from shinji.suz...@gmail.com --- Comment on attachment 127267 --> https://bugs.freedesktop.org/attachment.cgi?id=127267 Lock the shared state mutex and work with a local reference of so->fence Review of attachment 127267: ---

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #9 from shinji.suz...@gmail.com --- oops. I'm getting confused. Concurrent programmingis hard. > screen->fence_reference(screen, &so->fence, NULL); will not be executed in arbitrary order but serially due to the mutex locking. Still th

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #10 from shinji.suz...@gmail.com --- >I'm not confortable about sreen->fence_ference() being called concurrently. I'm not comfortable about sreen->fence_finish() being called concurrently. -- You are receiving this mail because: You

[Mesa-dev] [Bug 98169] lm_sensors hud option crashes unigine heaven

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98169 --- Comment #31 from Christoph Haag --- Yes, your new patch works. No crashing, all panes are visible and show the correct values. -- You are receiving this mail because: You are the QA Contact for the bug.__

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #11 from shinji.suz...@gmail.com --- Sorry I've made too many mistake in writing. (Should have gone to bed before writing.) I'll rewrite whole post below. I'm afraid execution of st_fence_sync() can still race. Thread-A can run upto

[Mesa-dev] [Bug 98223] dEQP GLES3.1 program_interface_query failures w/ error "could not find target resource"

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98223 --- Comment #6 from Alejandro Piñeiro (freenode IRC: apinheiro) --- (In reply to Randy from comment #5) > We can use the patch (in > https://lists.freedesktop.org/archives/mesa-dev/2016-August/124910.html) to > workaround the name issue, while s

[Mesa-dev] [Bug 98222] [radv] LLVM ERROR: Cannot select: intrinsic %llvm.amdgcn.image.store

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98222 --- Comment #1 from Christoph Haag --- https://cgit.freedesktop.org/mesa/mesa/commit/?id=5c66d46d6ace0603227e4b919b132416444949e7 should fix it. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee fo

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #12 from Michel Dänzer --- It should be fine. You're right that fence_finish can run concurrently in multiple threads, but even if it returns true in multiple threads, the fence_reference calls are serialized by the mutex. So the seco

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #13 from shinji.suz...@gmail.com --- > So the second fence_reference call will find so->fence == NULL and do nothing. Thank you. I failed to see that fence_reference(screen,&nullptr,0) is no-op thanks to "if (ptr != refererence)" in p

[Mesa-dev] [Bug 98223] dEQP GLES3.1 program_interface_query failures w/ error "could not find target resource"

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98223 --- Comment #7 from Randy --- (In reply to Alejandro Piñeiro (freenode IRC: apinheiro) from comment #6) > > The problem is that the spec is contradictory. The patch on that link (that > btw, the author is Kenneth, that wrote comment 1) fixes som

[Mesa-dev] [Bug 98241] dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98241 Bug ID: 98241 Summary: dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es." Product: Mesa Version: git Hardware: x86-64 (AMD64)

[Mesa-dev] [Bug 98241] dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98241 Randy changed: What|Removed |Added Blocks||94448 Referenced Bugs: https://bugs.freedeskto

[Mesa-dev] [Bug 98241] dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98241 Tapani Pälli changed: What|Removed |Added Resolution|--- |DUPLICATE Status|NEW

[Mesa-dev] [Bug 98132] #version 300 es compute shaders should not be possible

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98132 Tapani Pälli changed: What|Removed |Added CC||randy...@intel.com --- Comment #1 from Ta

[Mesa-dev] [Bug 98242] GLES3.0 dEQP failure "expected shaders to compile and link properly, but failed to compile."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98242 Bug ID: 98242 Summary: GLES3.0 dEQP failure "expected shaders to compile and link properly, but failed to compile." Product: Mesa Version: git Hardware: All

[Mesa-dev] [Bug 98243] GLES3.0 dEQP failure "expected shaders to compile and link properly, but failed to link."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98243 Bug ID: 98243 Summary: GLES3.0 dEQP failure "expected shaders to compile and link properly, but failed to link." Product: Mesa Version: git Hardware: All OS

[Mesa-dev] [Bug 98244] GLES3 shader negative dEQP failure "expected compilation to fail, but shaders compiled correctly."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98244 Bug ID: 98244 Summary: GLES3 shader negative dEQP failure "expected compilation to fail, but shaders compiled correctly." Product: Mesa Version: git Hardware: All

[Mesa-dev] [Bug 98242] GLES3.0 dEQP failure "expected shaders to compile and link properly, but failed to compile."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98242 --- Comment #1 from Randy --- Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58 dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1 Reproduced on HSW and SKL -- You are receiving this mail because: You are the assignee fo

[Mesa-dev] [Bug 98243] GLES3.0 dEQP failure "expected shaders to compile and link properly, but failed to link."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98243 --- Comment #1 from Randy --- Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58 dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1 Reproduced on HSW and SKL -- You are receiving this mail because: You are the assignee fo

[Mesa-dev] [Bug 98222] [radv] LLVM ERROR: Cannot select: intrinsic %llvm.amdgcn.image.store

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98222 Mathieu Belanger changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Mesa-dev] [Bug 98245] GLES3.1 link negative dEQP "expected linking to fail, but passed."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98245 Bug ID: 98245 Summary: GLES3.1 link negative dEQP "expected linking to fail, but passed." Product: Mesa Version: git Hardware: All OS: Linux (All)

[Mesa-dev] [Bug 98243] GLES3.0 dEQP failure "expected shaders to compile and link properly, but failed to link."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98243 Randy changed: What|Removed |Added Blocks||94448 Referenced Bugs: https://bugs.freedeskto

[Mesa-dev] [Bug 98245] GLES3.1 link negative dEQP "expected linking to fail, but passed."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98245 Randy changed: What|Removed |Added Blocks||94448 Referenced Bugs: https://bugs.freedeskto

[Mesa-dev] [Bug 98242] GLES3.0 dEQP failure "expected shaders to compile and link properly, but failed to compile."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98242 Randy changed: What|Removed |Added Blocks||94448 Referenced Bugs: https://bugs.freedeskto

[Mesa-dev] [Bug 98244] GLES3 shader negative dEQP failure "expected compilation to fail, but shaders compiled correctly."

2016-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98244 Randy changed: What|Removed |Added Blocks||94448 Referenced Bugs: https://bugs.freedeskto

[Mesa-dev] [Bug 98132] #version 300 es compute shaders should not be possible

2016-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98132 Iago Toral changed: What|Removed |Added CC||ito...@igalia.com --- Comment #2 from Iago

[Mesa-dev] [Bug 98168] [vulkan, radv] Talos rendering glitches on Ultra settings on Tonga

2016-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98168 --- Comment #6 from Christoph Haag --- Created attachment 127304 --> https://bugs.freedesktop.org/attachment.cgi?id=127304&action=edit water with 8xaa (In reply to Vedran Miletić from comment #5) > https://youtu.be/dS2HLt5BjFY I believe I re

[Mesa-dev] [Bug 98263] [radv] The Talos Principle fails to launch with "Fatal error: Cannot set display mode."

2016-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98263 Bug ID: 98263 Summary: [radv] The Talos Principle fails to launch with "Fatal error: Cannot set display mode." Product: Mesa Version: git Hardware: x86-64 (AMD64)

[Mesa-dev] [Bug 77449] Tracker bug for all bugs related to Steam titles

2016-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77449 Kai changed: What|Removed |Added Depends on||98263 Referenced Bugs: https://bugs.freedesktop.

[Mesa-dev] [Bug 98263] [radv] The Talos Principle fails to launch with "Fatal error: Cannot set display mode."

2016-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98263 --- Comment #1 from Kai --- Created attachment 127306 --> https://bugs.freedesktop.org/attachment.cgi?id=127306&action=edit output of vulkaninfo -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #14 from shinji.suz...@gmail.com --- I've ben running tests with changes derived from your patch, with and without random sleeps to give some shake-ups to execution order with, and have seen no crashes so far. The differences from your

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #15 from shinji.suz...@gmail.com --- Created attachment 127316 --> https://bugs.freedesktop.org/attachment.cgi?id=127316&action=edit Arbitration on so->fence based on Michel-san's patch -- You are receiving this mail because: You a

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #16 from shinji.suz...@gmail.com --- Created attachment 127317 --> https://bugs.freedesktop.org/attachment.cgi?id=127317&action=edit Arbitration on so->fence through per sync-object mutex. -- You are receiving this mail because: Yo

[Mesa-dev] [Bug 98271] [radeonsi]Playing videos with vdpau or vaapi hardware acceleration crashes my pc

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98271 Bug ID: 98271 Summary: [radeonsi]Playing videos with vdpau or vaapi hardware acceleration crashes my pc Product: Mesa Version: 12.0 Hardware: x86-64 (AMD64)

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #17 from shinji.suz...@gmail.com --- I need to take my words back. > dtor should be called only by the thread that eliminated the last reference. Looks like glDeleteSync directly calls (or is a macro of?) st_delete_sync_object. If th

[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97879 --- Comment #31 from Marek Olšák --- Please create apitrace while this environment variable is set: MESA_EXTENSION_OVERRIDE="-GL_ARB_buffer_storage -GL_AMD_pinned_memory" Then check that the apitrace replays correctly. If it does, please attach

[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97879 --- Comment #32 from Micael Bergeron --- (In reply to Marek Olšák from comment #31) > Please create apitrace while this environment variable is set: > MESA_EXTENSION_OVERRIDE="-GL_ARB_buffer_storage -GL_AMD_pinned_memory" > > Then check that th

[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97879 --- Comment #33 from Marek Olšák --- The traces don't work. Let's assume it's an apitrace bug. Running the traces can be done with: glretrace --benchmark [trace file] glretrace is part of apitrace. We can at least profile the compiler: - please

[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97879 --- Comment #34 from Micael Bergeron --- Created attachment 127319 --> https://bugs.freedesktop.org/attachment.cgi?id=127319&action=edit Shaders output folfer MESA_SHADER_CAPTURE_PATH output folder. -- You are receiving this mail because: Yo

[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98172 --- Comment #18 from shinji.suz...@gmail.com --- > Looks like glDeleteSync directly calls (or is a macro of?) I thought that was the case because I got this stack trace; (gdb) where #0 st_delete_sync_object (ctx=0x863890, obj=0x7fffe8001320)

[Mesa-dev] [Bug 98275] Segmentation fault when using VAAPI acceleration in VLC after installing oibaf's optimized drivers

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98275 Bug ID: 98275 Summary: Segmentation fault when using VAAPI acceleration in VLC after installing oibaf's optimized drivers Product: Mesa Version: unspecified Hardware: x86-6

[Mesa-dev] [Bug 98242] dEQP mandates preprocessor tests for #line expressions and define defined

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98242 Kenneth Graunke changed: What|Removed |Added Summary|GLES3.0 dEQP failure|dEQP mandates preprocessor

[Mesa-dev] [Bug 98242] dEQP mandates preprocessor tests for #line expressions and define defined

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98242 Kenneth Graunke changed: What|Removed |Added CC||i...@freedesktop.org --- Comment #2 fr

[Mesa-dev] [Bug 98243] dEQP mismatched UBO precision qualifiers

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98243 Kenneth Graunke changed: What|Removed |Added Summary|GLES3.0 dEQP failure|dEQP mismatched UBO

[Mesa-dev] [Bug 98244] dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist.

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98244 Kenneth Graunke changed: What|Removed |Added Status|NEW |ASSIGNED Summary|GLES3 shad

[Mesa-dev] [Bug 97250] Mesa/Clover: openCV library bugs on CL_MEM_USE_HOST_PTR

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97250 Matt Turner changed: What|Removed |Added OS|Mac OS X (All) |Linux (All) -- You are receiving this mai

[Mesa-dev] [Bug 77449] Tracker bug for all bugs related to Steam titles

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77449 Matt Turner changed: What|Removed |Added CC||ern...@gmail.com, |

[Mesa-dev] [Bug 98242] dEQP mandates preprocessor tests for #line expressions and define defined

2016-10-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98242 Ian Romanick changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97879 --- Comment #35 from Marek Olšák --- Well, it's unreal engine 3, so it doesn't surprise me that it compiles shaders on demand. All UE3 games are affected in the same way. Possible solution 1: - persistent shader cache on the disk Possible solut

[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97879 --- Comment #36 from Silvan Jegen --- (In reply to Marek Olšák from comment #35) > Well, it's unreal engine 3, so it doesn't surprise me that it compiles > shaders on demand. All UE3 games are affected in the same way. > > Possible solution 1: >

[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97879 --- Comment #37 from Micael Bergeron --- The number of shaders is quite astonishing. Could using the r600 shader compiler LLVM (--enable-r600-llvm-compiler) fix this? As for the future, I think a persistent shader cache is probably the quickest

[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97879 Timothee Besset changed: What|Removed |Added CC||tt...@ttimo.net -- You are receiving

[Mesa-dev] [Bug 98279] [vulkan/radeon] dota2 -vulkan hangs the GPU on R9-390

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98279 Bug ID: 98279 Summary: [vulkan/radeon] dota2 -vulkan hangs the GPU on R9-390 Product: Mesa Version: git Hardware: All OS: Linux (All) Status: NEW Severity

[Mesa-dev] [Bug 98279] [vulkan/radeon] dota2 -vulkan hangs the GPU on R9-390

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98279 Jan Ziak <0xe2.0x9a.0...@gmail.com> changed: What|Removed |Added CC||0xe2.0x9a.0...@gmail

[Mesa-dev] [Bug 98281] 'message's in ctx->Debug.LogMessages[] seem to leak.

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98281 Bug ID: 98281 Summary: 'message's in ctx->Debug.LogMessages[] seem to leak. Product: Mesa Version: 11.2 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW

[Mesa-dev] [Bug 98281] 'message's in ctx->Debug.LogMessages[] seem to leak.

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98281 --- Comment #1 from Edward O'Callaghan --- I believe this is actually a false positive.. The reasoning is that debug_message_store() builds up a ring of messages. -- You are receiving this mail because: You are the assignee for the bug. You are

[Mesa-dev] [Bug 98182] Consider setting ctx->Version to the selected version, not highest supported version

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98182 Kenneth Graunke changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 98271] [radeonsi]Playing videos with vdpau or vaapi hardware acceleration crashes my pc

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98271 --- Comment #1 from John --- I may have the same problem, and I know how to trigger it *easily*: When watching videos with mpv using vdpau's output, if I quickly go and back forth in the video, eventually the system will freeze, go blank, and I

[Mesa-dev] [Bug 98242] dEQP mandates preprocessor tests for #line expressions and define defined

2016-10-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=98242 --- Comment #4 from Tapani Pälli --- It seems Mesa already supports such expressions for #define's, I wonder if same functionality could be hooked up to parse #line .. just a thought -- You are receiving this mail because: You are the assignee

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 Bug ID: 97231 Summary: GL_DEPTH_CLAMP doesn't clamp to the far plane Product: Mesa Version: unspecified Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #1 from Jules Blok --- You can also take a look at this issue on our automated testing system: https://fifoci.dolphin-emu.org/compare/1931541-1924723/ And here is the relevant PR where we are running into this issue: https://github.c

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 --- Comment #1 from Nicolas Boichat --- Not sure what's going on, but, as a first step, can you try to apply these 2 patches? https://patchwork.freedesktop.org/patch/101934/ https://patchwork.freedesktop.org/patch/102770/ -- You are receiving

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 --- Comment #2 from Alexandr Zelinsky --- didnt help same error -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.___ mesa-dev mailing list

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #2 from Roland Scheidegger --- Some very quick look at the trace shows all glDepthRangef calls set near to 0.0 and far to 1.0. So where's the bug? -- You are receiving this mail because: You are the QA Contact for the bug. You are t

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 Jules Blok changed: What|Removed |Added Attachment #125579|0 |1 is obsolete|

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #4 from Roland Scheidegger --- (In reply to Jules Blok from comment #3) > Created attachment 125589 [details] > apitrace file version 2 > > That's a rounding error, 16777215 / 16777216 is being rounded to 1 in the > apitrace GUI. >

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #5 from Jules Blok --- (In reply to Roland Scheidegger from comment #4) > Oh I could see why it might not work with llvmpipe if you do reverse depth > range. We already had this problem before we reversed the depth range, refer to th

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #6 from Roland Scheidegger --- (In reply to Jules Blok from comment #5) > (In reply to Roland Scheidegger from comment #4) > > Oh I could see why it might not work with llvmpipe if you do reverse depth > > range. > > We already had t

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #7 from Jules Blok --- Created attachment 125603 --> https://bugs.freedesktop.org/attachment.cgi?id=125603&action=edit FIFO log for Dolphin Emulator (In reply to Roland Scheidegger from comment #6) > The replays don't work with llv

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #8 from Roland Scheidegger --- (In reply to Jules Blok from comment #7) > It seems you misunderstood me, it doesn't work with either reversed depth or > normal depth on Mesa. So reverse depth has nothing to do with the issue, it > was

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #9 from Jules Blok --- (In reply to Roland Scheidegger from comment #8) > So I think you're doing something unusual. With my earlier quick look, it > seemed like maybe you're relying on getting the clamped values already as > fragcoor

[Mesa-dev] [Bug 97140] dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' is invalid in C99 [-Werror, -Wimplicit-function-declaration]

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97140 Vinson Lee changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 97250] Mesa/Clover: openCV library bugs on CL_MEM_USE_HOST_PTR

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97250 Bug ID: 97250 Summary: Mesa/Clover: openCV library bugs on CL_MEM_USE_HOST_PTR Product: Mesa Version: git Hardware: Other OS: Linux (All) Statu

[Mesa-dev] [Bug 97250] Mesa/Clover: openCV library bugs on CL_MEM_USE_HOST_PTR

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97250 --- Comment #1 from Sander Eikelenboom --- Created attachment 125616 --> https://bugs.freedesktop.org/attachment.cgi?id=125616&action=edit mesa-patch.diff -- You are receiving this mail because: You are the QA Contact for the bug. You are the

[Mesa-dev] [Bug 97250] Mesa/Clover: openCV library bugs on CL_MEM_USE_HOST_PTR

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97250 --- Comment #2 from Sander Eikelenboom --- Created attachment 125617 --> https://bugs.freedesktop.org/attachment.cgi?id=125617&action=edit mesa-patched-opencv-vanilla.txt -- You are receiving this mail because: You are the assignee for the bu

[Mesa-dev] [Bug 97250] Mesa/Clover: openCV library bugs on CL_MEM_USE_HOST_PTR

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97250 --- Comment #3 from Sander Eikelenboom --- Created attachment 125618 --> https://bugs.freedesktop.org/attachment.cgi?id=125618&action=edit mesa-vanilla-opencv-patched.txt -- You are receiving this mail because: You are the assignee for the bu

[Mesa-dev] [Bug 97250] Mesa/Clover: openCV library bugs on CL_MEM_USE_HOST_PTR

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97250 --- Comment #5 from Sander Eikelenboom --- Created attachment 125620 --> https://bugs.freedesktop.org/attachment.cgi?id=125620&action=edit opencv-patch.diff -- You are receiving this mail because: You are the assignee for the bug. You are the

[Mesa-dev] [Bug 97250] Mesa/Clover: openCV library bugs on CL_MEM_USE_HOST_PTR

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97250 --- Comment #4 from Sander Eikelenboom --- Created attachment 125619 --> https://bugs.freedesktop.org/attachment.cgi?id=125619&action=edit mesa-vanilla-opencv-vanilla.txt -- You are receiving this mail because: You are the assignee for the bu

[Mesa-dev] [Bug 97250] Mesa/Clover: openCV library bugs on CL_MEM_USE_HOST_PTR

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97250 Sander Eikelenboom changed: What|Removed |Added Hardware|Other |x86-64 (AMD64) -- You are receivin

[Mesa-dev] [Bug 97136] [softpipe] piglit egl-create-context-verify-gl-flavor regression

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97136 Alexandr Zelinsky changed: What|Removed |Added CC||mexahota...@w1l.ru -- You are recei

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 Alexandr Zelinsky changed: What|Removed |Added Keywords||bisected, regression -- You are rec

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 Alexandr Zelinsky changed: What|Removed |Added Keywords|regression | -- You are receiving this mail bec

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #10 from Roland Scheidegger --- (In reply to Jules Blok from comment #9) > (In reply to Roland Scheidegger from comment #8) > > So I think you're doing something unusual. With my earlier quick look, it > > seemed like maybe you're rel

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #11 from Jules Blok --- (In reply to Roland Scheidegger from comment #10) > Ok. Albeit I'm actually missing that in the spec, if you do use early depth > test, does that still not change the value you see in the fs? No idea, I can't

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 --- Comment #12 from Jules Blok --- Created attachment 125624 --> https://bugs.freedesktop.org/attachment.cgi?id=125624&action=edit apitrace file version 3 I've attached an apitrace where I've forced Dolphin to use GLSL version 1.50. Hopefully

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 --- Comment #3 from Nicolas Boichat --- Ok, thanks for trying those out. Can you try again, setting LIBGL_DEBUG=verbose ? Hopefully that'll give us more logs and a better idea of what is going on... -- You are receiving this mail because: You

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 --- Comment #4 from Alexandr Zelinsky --- Created attachment 125637 --> https://bugs.freedesktop.org/attachment.cgi?id=125637&action=edit xinit log with LIBGL_DEBUG=verbose seems not very usefull what your nickname on #dri-devel? -- You are

[Mesa-dev] [Bug 97261] vaapi u/v wrong order since vl/util: add copy func for yv12image to nv12surface

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97261 Bug ID: 97261 Summary: vaapi u/v wrong order since vl/util: add copy func for yv12image to nv12surface Product: Mesa Version: git Hardware: Other OS: All

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 --- Comment #5 from Michel Dänzer --- Try EGL_LOG_LEVEL=debug as well. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___ mesa-dev mailing

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 --- Comment #6 from Alexandr Zelinsky --- Created attachment 125640 --> https://bugs.freedesktop.org/attachment.cgi?id=125640&action=edit EGL_LOG_LEVEL=debug -- You are receiving this mail because: You are the QA Contact for the bug. You are

[Mesa-dev] [Bug 97261] vaapi u/v wrong order since vl/util: add copy func for yv12image to nv12surface

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97261 Andy Furniss changed: What|Removed |Added CC||deathsim...@vodafone.de -- You are recei

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 --- Comment #7 from Nicolas Boichat --- Created attachment 125643 --> https://bugs.freedesktop.org/attachment.cgi?id=125643&action=edit Add tracing to egl_dri2.c libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglMakeCurrent Is d

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 --- Comment #8 from Alexandr Zelinsky --- Created attachment 125644 --> https://bugs.freedesktop.org/attachment.cgi?id=125644&action=edit EGL_LOG_LEVEL=debug with patches -- You are receiving this mail because: You are the QA Contact for the

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 Nicolas Boichat changed: What|Removed |Added Attachment #125643|0 |1 is obsolete|

[Mesa-dev] [Bug 97231] GL_DEPTH_CLAMP doesn't clamp to the far plane

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97231 Jules Blok changed: What|Removed |Added Attachment #125589|0 |1 is obsolete|

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 --- Comment #10 from Nicolas Boichat --- Created attachment 125652 --> https://bugs.freedesktop.org/attachment.cgi?id=125652&action=edit Possible fix Possible fix attached, please give it a try. Thanks! -- You are receiving this mail because

[Mesa-dev] [Bug 97214] X not running with error "Failed to make EGL context current"

2016-08-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97214 Chad Versace changed: What|Removed |Added CC||c...@kiwitree.net -- You are receiving t

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