Build mesa 476 failed
Commit 33fd9e5d8a by Danylo Piliaiev on 12/22/2020 12:37 PM:
nir: account for point-coord origin when lowering it
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Build mesa 479 completed
Commit 81132983cd by Danylo Piliaiev on 1/4/2021 2:16 PM:
nir: fix missing nir_lower_pntc_ytransform.c in the makefile
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Hi Alexander,
Guess I should add a check to see if it can create a non-interlaced
video buffer, and if not, return what it would have returned before,
when trying to derive an image from an interlaced buffer:
return VA_STATUS_ERROR_OPERATION_FAILED;
Thanks,
Thong Thai
On 2021-01-03 3:38 p.
On Mon, Jan 4, 2021 at 9:03 PM Thong Thai wrote:
>
> Hi Alexander,
>
> Guess I should add a check to see if it can create a non-interlaced
> video buffer, and if not, return what it would have returned before,
> when trying to derive an image from an interlaced buffer:
>
> return VA_STATUS_ERROR_O
Hi Andreas,
I'm forwarding your message to the mesa-dev list for better visibility.
BTW, when you say "antialiasing" below, what exactly do you mean?
-Brian
Forwarded Message
Subject:[Mesa-users] Issues with removal of classic OSMesa
Date: Thu, 31 Dec 2020 12:56:04
Classic swrast didn't have MSAA either, so it sounds like softpipe
meets your requirements as stated.
I suspect actually by MSAA you meant GL_POLYGON_SMOOTH_HINT, the weird
old sometimes-it-gets-you-coverage-in-alpha-output knob. Since you're
software rasterizing, I'd recommend that you instead r
Hi Brian,
thanks.
>> BTW, when you say "antialiasing" below, what exactly do you mean?
We are using GL_POLYGON_SMOOTH_HINT
This works well for our use-case. However, if MSAA produces better results,
then this would be good, too.
In general, quality is really important for us. That's why we need
On Mon, Jan 4, 2021 at 11:02 PM Thong Thai wrote:
>
> Hi Alexander,
>
> Hope this fixes your problem - VLC should give up trying VAAPI and it'll
> try using VDPAU or revert to software rendering.
>
> https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8320
>
> Regards,
>
> Thong Thai
>
> On