Hi,
When running Vulkan code through lavapipe, SPIRV shaders are first
converted to NIR. Is it possible to further translate or dump that NIR to
TGSI format or is it unsupported? I tried running vkcube with
LP_DEBUG=tgsi,tgsi_ir but it segfaulted.
Thanks,
Tommy
___
It's not supported and not useful in any way. TGSI llvmpipe is missing a
lot of features.
Dave
On Thu, 19 Nov 2020, 18:35 Tommy Chou, wrote:
> Hi,
>
> When running Vulkan code through lavapipe, SPIRV shaders are first
> converted to NIR. Is it possible to further translate or dump that NIR to
>
Hi List,
It's that time again. Mesa 20.3.0-rc2 is now available for your
testing enjoyment. Everything is looking pretty normal commit-wise in
this release.
Dylan
shortlog
Alyssa Rosenzweig (1):
pan/bi: Model writemasks correctly
Boris Brezillon (2):
panfrost: Fix Bifrost