All,
Some of you may be curious about what I've been up to for most of
2020, why I've not been working on IBC, and why I suddenly decided to
start caring about ray-tracing. Well... it's all because I've been
working on this little project to implement VK_KHR_ray_tracing in ANV.
I finally have the
Quick clarification about VK_NV_ray_tracing: I have no intention of
supporting VK_NV_ray_tracing in ANV. If new games want cross-vendor
ray-tracing, they should use the KHR extension. However, there are
some games which have already shipped which I'm sure Linux gamers
would like to be able to pl