While working on the NIR to DXIL conversion code for D3D12, I've
noticed that we're not exactly doing the best we could here.
First some background:
NIR currently has a few instructions that does kinda the same:
1. nir_op_ufind_msb: Finds the index of the most significant bit,
counting from the
On Wed, Apr 1, 2020 at 2:39 PM Erik Faye-Lund
wrote:
>
> While working on the NIR to DXIL conversion code for D3D12, I've
> noticed that we're not exactly doing the best we could here.
>
> First some background:
>
> NIR currently has a few instructions that does kinda the same:
>
> 1. nir_op_ufind
On Wed, Apr 1, 2020 at 11:39 AM Erik Faye-Lund
wrote:
>
> While working on the NIR to DXIL conversion code for D3D12, I've
> noticed that we're not exactly doing the best we could here.
>
> First some background:
>
> NIR currently has a few instructions that does kinda the same:
>
> 1. nir_op_ufin
On Wed, Apr 1, 2020 at 1:52 PM Eric Anholt wrote:
>
> On Wed, Apr 1, 2020 at 11:39 AM Erik Faye-Lund
> wrote:
> >
> > While working on the NIR to DXIL conversion code for D3D12, I've
> > noticed that we're not exactly doing the best we could here.
> >
> > First some background:
> >
> > NIR curren
Hi all,
I'd like to announce the release of Mesa 20.0.3.
Quite a busy cycle again, with fixes all over the tree, but nothing
extraordinary; mostly AMD (radv, aco), NIR and Intel (isl, anv), as
expected.
Cheers,
Eric
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