All 32-bit operations are generally faster than 64-bit. If both happen
to have the same performance per clock (that would have to be a
deliberate hw design choice), 32-bit opcodes have likely lower power
consumption, which allows a higher core frequency.
That doesn't even scratch the surface. Expl
Maybe there should be a comment regarding the performance and risk of
change?
-Brian
On 8/21/24 07:54, Faith Ekstrand wrote:
I've actually benchmarked this and 32bit is still faster on many
modern CPUs.
Also, I would be very surprised if we could change it without breaking
the universe. I'm
I've actually benchmarked this and 32bit is still faster on many modern
CPUs.
Also, I would be very surprised if we could change it without breaking the
universe. I'm sure there are hard-coded 32s various places.
~Faith
On Wed, Aug 21, 2024 at 8:13 AM Christophe JAILLET <
christophe.jail...@wana
On 2022-11-08 18:35, Gert Wollny wrote:
Hello,
On Sun, 2022-11-06 at 11:33 -0800, Rob Clark wrote:
On Fri, Nov 4, 2022 at 1:42 AM Taylor Viktor
wrote:
Dear Developers:
I am referring to this document
https://docs.mesa3d.org/drivers/venus.html#vtest to develop vulkan
related functions, but
Hello,
On Sun, 2022-11-06 at 11:33 -0800, Rob Clark wrote:
> On Fri, Nov 4, 2022 at 1:42 AM Taylor Viktor
> wrote:
> >
> > Dear Developers:
> >
> > I am referring to this document
> > https://docs.mesa3d.org/drivers/venus.html#vtest to develop vulkan
> > related functions, but every time I r
On Fri, Nov 4, 2022 at 1:42 AM Taylor Viktor wrote:
>
> Dear Developers:
>
> I am referring to this document
> https://docs.mesa3d.org/drivers/venus.html#vtest to develop vulkan related
> functions, but every time I run vulkaninfo or vkcube some errors occur.
>
> virgl_test_server prints the fol
AFAIK this was the pre-framebuffer-object / OES_surfaceless_context way of
making a context current without (really) having a bound surface. That said
I don't think Mesa actually implements that feature correctly, atm I think
you'll get a BadValue from the xcb_create_pixmap call, but patches to fix
On Wed, 2022-03-16 at 19:04 -0700, Immortal Tassadar wrote:
> Hello. I would like to know if you are still working in the windows
> port of Zink?
I can only really answer this in fairly vague terms, because I don't
know what everyone else is working on, but:
1. There's currently basic Windows sup