Re: Question about BITSET_WORD

2024-08-21 Thread Marek Olšák
All 32-bit operations are generally faster than 64-bit. If both happen to have the same performance per clock (that would have to be a deliberate hw design choice), 32-bit opcodes have likely lower power consumption, which allows a higher core frequency. That doesn't even scratch the surface. Expl

Re: Question about BITSET_WORD

2024-08-21 Thread Brian Paul
Maybe there should be a comment regarding the performance and risk of change? -Brian On 8/21/24 07:54, Faith Ekstrand wrote: I've actually benchmarked this and 32bit is still faster on many modern CPUs. Also, I would be very surprised if we could change it without breaking the universe. I'm

Re: Question about BITSET_WORD

2024-08-21 Thread Faith Ekstrand
I've actually benchmarked this and 32bit is still faster on many modern CPUs. Also, I would be very surprised if we could change it without breaking the universe. I'm sure there are hard-coded 32s various places. ~Faith On Wed, Aug 21, 2024 at 8:13 AM Christophe JAILLET < christophe.jail...@wana

Re: Question: error when running [Virtio-GPU Venus->vtest]

2022-11-08 Thread sysescool
 On 2022-11-08 18:35, Gert Wollny wrote: Hello, On Sun, 2022-11-06 at 11:33 -0800, Rob Clark wrote: On Fri, Nov 4, 2022 at 1:42 AM Taylor Viktor wrote: Dear Developers: I am referring to this document https://docs.mesa3d.org/drivers/venus.html#vtest  to develop vulkan related functions, but

Re: Question: error when running [Virtio-GPU Venus->vtest]

2022-11-08 Thread Gert Wollny
Hello, On Sun, 2022-11-06 at 11:33 -0800, Rob Clark wrote: > On Fri, Nov 4, 2022 at 1:42 AM Taylor Viktor > wrote: > > > > Dear Developers: > > > > I am referring to this document > > https://docs.mesa3d.org/drivers/venus.html#vtest to develop vulkan > > related functions, but every time I r

Re: Question: error when running [Virtio-GPU Venus->vtest]

2022-11-06 Thread Rob Clark
On Fri, Nov 4, 2022 at 1:42 AM Taylor Viktor wrote: > > Dear Developers: > > I am referring to this document > https://docs.mesa3d.org/drivers/venus.html#vtest to develop vulkan related > functions, but every time I run vulkaninfo or vkcube some errors occur. > > virgl_test_server prints the fol

Re: Question about eglCreatePbufferSurface with empty attrib_list

2022-07-25 Thread Adam Jackson
AFAIK this was the pre-framebuffer-object / OES_surfaceless_context way of making a context current without (really) having a bound surface. That said I don't think Mesa actually implements that feature correctly, atm I think you'll get a BadValue from the xcb_create_pixmap call, but patches to fix

Re: Question

2022-03-23 Thread Erik Faye-Lund
On Wed, 2022-03-16 at 19:04 -0700, Immortal Tassadar wrote: > Hello. I would like to know if you are still working in the windows > port of Zink? I can only really answer this in fairly vague terms, because I don't know what everyone else is working on, but: 1. There's currently basic Windows sup