Hi, Lucas!
Thanks for the explanation. That fits the mental model I've built up.
As it turned out it was the Wayland client computing and displaying the FPS
counter which reduced the FPS in the first place. Contrary to what I initially
said the FPS reduction was also present using wl_drm (I got
Hi, Daniel!
Thanks for your reply.
> You need to force QtWayland to use the wp-linux-dmabuf-v1 platform
> integration for the compositor.
Yes. I've did that before and that indeed solves the tiling problem. However
the CPU usage is much higher and the FPS drops from 60 to 30 (I can see a
simi