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Dave Airlie wrote:
> I was looking at glsl-vs-point-size in piglit today and it doesn't
> work on gallium.
>
> void main()
> {
> gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
> gl_PointSize = 16.0;
> gl_FrontColor = vec4(1.0, 1.0, 1.
On Wed, Sep 1, 2010 at 7:14 AM, Dave Airlie wrote:
> I was looking at glsl-vs-point-size in piglit today and it doesn't
> work on gallium.
>
> void main()
> {
> gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
> gl_PointSize = 16.0;
> gl_FrontColor = vec4(1.0, 1.0, 1.0, 1.0);
> }
>
> S
I was looking at glsl-vs-point-size in piglit today and it doesn't
work on gallium.
void main()
{
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
gl_PointSize = 16.0;
gl_FrontColor = vec4(1.0, 1.0, 1.0, 1.0);
}
Since the vertex shader doesn't have any declared inputs,
we work out