On 12/08/2010 07:10 PM, Raymond Maple wrote:
Hello,
I have run into a problem with gluNurbs that I would appreciate
some help with. I am attempting to render trimmed NURBS surfaces read
from an IGES file. The first few surfaces seem to render OK, but after
some number, say N, I start getti
Hello,
I have run into a problem with gluNurbs that I would appreciate some
help with. I am attempting to render trimmed NURBS surfaces read from an
IGES file. The first few surfaces seem to render OK, but after some number,
say N, I start getting a GL_STACK_OVERFLOW error with the call to
gl