Re: [Mesa-dev] stack overflow in gluEndSurface

2010-12-09 Thread Brian Paul
On 12/08/2010 07:10 PM, Raymond Maple wrote: Hello, I have run into a problem with gluNurbs that I would appreciate some help with. I am attempting to render trimmed NURBS surfaces read from an IGES file. The first few surfaces seem to render OK, but after some number, say N, I start getti

[Mesa-dev] stack overflow in gluEndSurface

2010-12-08 Thread Raymond Maple
Hello, I have run into a problem with gluNurbs that I would appreciate some help with. I am attempting to render trimmed NURBS surfaces read from an IGES file. The first few surfaces seem to render OK, but after some number, say N, I start getting a GL_STACK_OVERFLOW error with the call to gl