On 01/10/2012 09:06 AM, Dave Airlie wrote:
Something in Gallium is probably deciding that GL_DEPTH_COMPONENT is
invalid for a cubemap and marking it as incomplete.
Hmmm, I'm not sure what would be preventing cube textures in gallium or the
state tracker.
Something in Mesa is doing it,
texo
>>
>> Something in Gallium is probably deciding that GL_DEPTH_COMPONENT is
>> invalid for a cubemap and marking it as incomplete.
>
>
> Hmmm, I'm not sure what would be preventing cube textures in gallium or the
> state tracker.
Something in Mesa is doing it,
texobj.c:_mesa_test_texobj_completene
- Original Message -
> Hi guys,
>
> Just a quick note, I've just spent a week or so trying to see where
> gallium and softpipe were w.r.t GL3.0 support.
>
> I've pushed a branch to my repo called softpipe-gl3. It contains
> patches in various state of usefulness but it brings the piglit
On 01/07/2012 01:44 AM, Dave Airlie wrote:
Let's add new opcodes for things like this.
I'll add IABS.
cube shadow sampling, some reason ends up getting info from the
fallback texture
Something in Gallium is probably deciding that GL_DEPTH_COMPONENT is
invalid for a cubemap and marking it
On 01/07/2012 02:44 AM, Dave Airlie wrote:
>> Let's add new opcodes for things like this.
> I'll add IABS.
I sent a patch to the mailing list that adds IABS about an hour ago,
before reading this message.
Bryan
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>
> Let's add new opcodes for things like this.
I'll add IABS.
>>> cube shadow sampling, some reason ends up getting info from the
>>> fallback texture
>>
>>
>> Something in Gallium is probably deciding that GL_DEPTH_COMPONENT is
>> invalid for a cubemap and marking it as incomplete.
>
>
> Hmmm,
On 01/06/2012 02:12 PM, Ian Romanick wrote:
On 01/06/2012 12:30 PM, Jakob Bornecrantz wrote:
- Original Message -
On 01/06/2012 12:26 PM, Ian Romanick wrote:
On 01/06/2012 09:04 AM, Dave Airlie wrote:
Hi guys,
Just a quick note, I've just spent a week or so trying to see
where gall
On 01/06/2012 12:30 PM, Jakob Bornecrantz wrote:
- Original Message -
On 01/06/2012 12:26 PM, Ian Romanick wrote:
On 01/06/2012 09:04 AM, Dave Airlie wrote:
Hi guys,
Just a quick note, I've just spent a week or so trying to see
where gallium and softpipe were w.r.t GL3.0 support.
- Original Message -
> On 01/06/2012 12:26 PM, Ian Romanick wrote:
> > On 01/06/2012 09:04 AM, Dave Airlie wrote:
> >> Hi guys,
> >>
> >> Just a quick note, I've just spent a week or so trying to see
> >> where gallium and softpipe were w.r.t GL3.0 support.
> >>
Cool stuff, great work!
On 01/06/2012 12:26 PM, Ian Romanick wrote:
On 01/06/2012 09:04 AM, Dave Airlie wrote:
Hi guys,
Just a quick note, I've just spent a week or so trying to see where
gallium and softpipe were w.r.t GL3.0 support.
I've pushed a branch to my repo called softpipe-gl3. It contains
patches in various
On 01/06/2012 08:26 PM, Ian Romanick wrote:
> On 01/06/2012 09:04 AM, Dave Airlie wrote:
>> Hi guys,
>>
>> Just a quick note, I've just spent a week or so trying to see where
>> gallium and softpipe were w.r.t GL3.0 support.
>>
>> I've pushed a branch to my repo called softpipe-gl3. It contains
>>
On 01/06/2012 01:26 PM, Ian Romanick wrote:
> On 01/06/2012 09:04 AM, Dave Airlie wrote:
>> Hi guys,
>>
>> Just a quick note, I've just spent a week or so trying to see where
>> gallium and softpipe were w.r.t GL3.0 support.
>>
>> I've pushed a branch to my repo called softpipe-gl3. It contains
>>
On 01/06/2012 09:04 AM, Dave Airlie wrote:
Hi guys,
Just a quick note, I've just spent a week or so trying to see where
gallium and softpipe were w.r.t GL3.0 support.
I've pushed a branch to my repo called softpipe-gl3. It contains
patches in various state of usefulness but it brings the piglit
Hi guys,
Just a quick note, I've just spent a week or so trying to see where
gallium and softpipe were w.r.t GL3.0 support.
I've pushed a branch to my repo called softpipe-gl3. It contains
patches in various state of usefulness but it brings the piglit
results to 220 failures in 7623 tests, which
On Fri, Jan 6, 2012 at 5:04 PM, Dave Airlie wrote:
> Hi guys,
>
> Just a quick note, I've just spent a week or so trying to see where
> gallium and softpipe were w.r.t GL3.0 support.
>
> I've pushed a branch to my repo called softpipe-gl3. It contains
> patches in various state of usefulness but i
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