Re: [Mesa-dev] soft fp64 on evergreen

2017-05-28 Thread Dave Airlie
>>> I also notice some really large times in the GLSL->TGSI pass copy >>> propogation on mul/div tests with matrices, tests take a fair while to >>> complete. >>> >> >> Unrelated to this I have noticed on some profiles when using nvc0 >> that the GLSL->TGSI passes are quite painful on compile times

Re: [Mesa-dev] soft fp64 on evergreen

2017-05-28 Thread Dave Airlie
On 26 May 2017 at 20:43, tournier.elie wrote: > Hi, > > First of all sorry for the mess in my repo. ;) > > On 26 May 2017 at 11:16, Thomas Helland wrote: >> 2017-05-26 8:13 GMT+02:00 Dave Airlie : >>> Hi Elie, >>> >>> Thanks for the fp64 work. >>> >>> I've pulled the latest branch from your repo

Re: [Mesa-dev] soft fp64 on evergreen

2017-05-26 Thread tournier.elie
Hi, First of all sorry for the mess in my repo. ;) On 26 May 2017 at 11:16, Thomas Helland wrote: > 2017-05-26 8:13 GMT+02:00 Dave Airlie : >> Hi Elie, >> >> Thanks for the fp64 work. >> >> I've pulled the latest branch from your repo and start running piglit >> on a BARTS (r600g) GPU. >> >> I'v

Re: [Mesa-dev] soft fp64 on evergreen

2017-05-26 Thread Timothy Arceri
On 26/05/17 20:16, Thomas Helland wrote: 2017-05-26 8:13 GMT+02:00 Dave Airlie : Hi Elie, Thanks for the fp64 work. I've pulled the latest branch from your repo and start running piglit on a BARTS (r600g) GPU. I've noticed a few asserts with a debug build in ir_validate, do you test with --en

Re: [Mesa-dev] soft fp64 on evergreen

2017-05-26 Thread Thomas Helland
2017-05-26 8:13 GMT+02:00 Dave Airlie : > Hi Elie, > > Thanks for the fp64 work. > > I've pulled the latest branch from your repo and start running piglit > on a BARTS (r600g) GPU. > > I've noticed a few asserts with a debug build in ir_validate, do you > test with --enable-debug? > > I also notice

[Mesa-dev] soft fp64 on evergreen

2017-05-25 Thread Dave Airlie
Hi Elie, Thanks for the fp64 work. I've pulled the latest branch from your repo and start running piglit on a BARTS (r600g) GPU. I've noticed a few asserts with a debug build in ir_validate, do you test with --enable-debug? I also notice some really large times in the GLSL->TGSI pass copy propo