>>> I also notice some really large times in the GLSL->TGSI pass copy
>>> propogation on mul/div tests with matrices, tests take a fair while to
>>> complete.
>>>
>>
>> Unrelated to this I have noticed on some profiles when using nvc0
>> that the GLSL->TGSI passes are quite painful on compile times
On 26 May 2017 at 20:43, tournier.elie wrote:
> Hi,
>
> First of all sorry for the mess in my repo. ;)
>
> On 26 May 2017 at 11:16, Thomas Helland wrote:
>> 2017-05-26 8:13 GMT+02:00 Dave Airlie :
>>> Hi Elie,
>>>
>>> Thanks for the fp64 work.
>>>
>>> I've pulled the latest branch from your repo
Hi,
First of all sorry for the mess in my repo. ;)
On 26 May 2017 at 11:16, Thomas Helland wrote:
> 2017-05-26 8:13 GMT+02:00 Dave Airlie :
>> Hi Elie,
>>
>> Thanks for the fp64 work.
>>
>> I've pulled the latest branch from your repo and start running piglit
>> on a BARTS (r600g) GPU.
>>
>> I'v
On 26/05/17 20:16, Thomas Helland wrote:
2017-05-26 8:13 GMT+02:00 Dave Airlie :
Hi Elie,
Thanks for the fp64 work.
I've pulled the latest branch from your repo and start running piglit
on a BARTS (r600g) GPU.
I've noticed a few asserts with a debug build in ir_validate, do you
test with --en
2017-05-26 8:13 GMT+02:00 Dave Airlie :
> Hi Elie,
>
> Thanks for the fp64 work.
>
> I've pulled the latest branch from your repo and start running piglit
> on a BARTS (r600g) GPU.
>
> I've noticed a few asserts with a debug build in ir_validate, do you
> test with --enable-debug?
>
> I also notice
Hi Elie,
Thanks for the fp64 work.
I've pulled the latest branch from your repo and start running piglit
on a BARTS (r600g) GPU.
I've noticed a few asserts with a debug build in ir_validate, do you
test with --enable-debug?
I also notice some really large times in the GLSL->TGSI pass copy
propo