On Wednesday 01 December 2010 19:46:42 Brian Paul wrote:
> I was working on finishing up instanced drawing in Mesa/gallium last
> week. The one stumbling block was how to handle the instance ID.
>
> The instance ID is an integer accessible by the vertex shader that
> only changes per drawing inst
I was working on finishing up instanced drawing in Mesa/gallium last
week. The one stumbling block was how to handle the instance ID.
The instance ID is an integer accessible by the vertex shader that
only changes per drawing instance, not per vertex. For that reason it
seems a little funny to