Re: [Mesa-dev] shader compile

2017-12-21 Thread Alejandro Piñeiro
On 21/12/17 08:21, 吴畏 wrote: > Hello,every > I want to know why vertex shader and fragment shader are compiled to > many shader binarys. So many binaries? Do you mean the intermediate representations? AST, IR, NIR, TGSI ...? > When and where these bianrys are linked flex/bison creates a AST repr

[Mesa-dev] shader compile

2017-12-21 Thread 吴畏
Hello,every I want to know why vertex shader and fragment shader are compiled to many shader binarys. When and where these bianrys are linked and uploaded? thanks___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailm