On 21/12/17 08:21, 吴畏 wrote:
> Hello,every
> I want to know why vertex shader and fragment shader are compiled to
> many shader binarys.
So many binaries? Do you mean the intermediate representations? AST, IR,
NIR, TGSI ...?
> When and where these bianrys are linked
flex/bison creates a AST repr
Hello,every
I want to know why vertex shader and fragment shader are compiled to many
shader binarys. When and where these bianrys are linked and uploaded?
thanks___
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