Re: [Mesa-dev] segfault using glFramebufferTextureLayerEXT vs glFramebufferTextureLayer

2011-02-24 Thread Chia-I Wu
On Thu, Feb 24, 2011 at 7:02 PM, Dave Airlie wrote: > So I don't understand dispatch so well, > > but I wrote a new piglit test today and it segfaults with a NULL ptr > when calling glFramebufferTextureLayerEXT, but runs > fine with glFramebuferTextureLayer, anyone care to comment where I > droppe

[Mesa-dev] segfault using glFramebufferTextureLayerEXT vs glFramebufferTextureLayer

2011-02-24 Thread Dave Airlie
So I don't understand dispatch so well, but I wrote a new piglit test today and it segfaults with a NULL ptr when calling glFramebufferTextureLayerEXT, but runs fine with glFramebuferTextureLayer, anyone care to comment where I dropped the ball? Dave. _