On Wed, 2011-10-19 at 10:49 -0400, Tom Stellard wrote:
> On Fri, 2011-10-07 at 10:14 -0400, Vadim Girlin wrote:
> > Hi,
> >
> > Recently I've been working on the shader optimization for r600g, and now
> > I have the initial working implementation of simple alu scheduler and
> > register allocator.
On Fri, 2011-10-07 at 10:14 -0400, Vadim Girlin wrote:
> Hi,
>
> Recently I've been working on the shader optimization for r600g, and now
> I have the initial working implementation of simple alu scheduler and
> register allocator. It has no piglit regressions, though it's still a
> work in progre
On Sat, 2011-10-08 at 11:35 +0200, Christian König wrote:
> Hi Vadim,
>
> wow quite impressive, does it also contains peep-hole optimisation?
>
Not yet, I want to create a stable framework first (conversion to the
internal representation and back to the bytecode), and this is still
not finished.
Hi Vadim,
wow quite impressive, does it also contains peep-hole optimisation?
I tried to implement that once, but failed because I never got all the
dependencies between opcodes correctly resolved. Rescheduling export
instructions and setting the barrier flag of CF instructions correctly
can also
Hi,
Recently I've been working on the shader optimization for r600g, and now
I have the initial working implementation of simple alu scheduler and
register allocator. It has no piglit regressions, though it's still a
work in progress and there are known issues with some applications.
I've pushed