Re: [Mesa-dev] r600 sb test results

2013-05-03 Thread Lauri Kasanen
On Fri, 03 May 2013 01:27:27 +0400 Vadim Girlin wrote: > I'm almost sure that the same issue that you have with glxgears affects > your app too, so you might want to wait until we resolve the problem > with gears, possibly this will solve other rendering issues as well. > ... > > By the way, I

Re: [Mesa-dev] r600 sb test results

2013-05-02 Thread Vadim Girlin
On 05/02/2013 06:34 PM, Lauri Kasanen wrote: On Thu, 02 May 2013 00:45:13 +0400 Vadim Girlin wrote: On 05/01/2013 11:36 PM, Lauri Kasanen wrote: Now that it built, I could test your optimizations in my own apps. These are on current master 8eef6ad, on a RV710 (HD 4350 pci-e). In one of my pr

Re: [Mesa-dev] r600 sb test results

2013-05-02 Thread Lauri Kasanen
On Thu, 02 May 2013 00:45:13 +0400 Vadim Girlin wrote: > On 05/01/2013 11:36 PM, Lauri Kasanen wrote: > > Now that it built, I could test your optimizations in my own apps. > > These are on current master 8eef6ad, on a RV710 (HD 4350 pci-e). > > > > In one of my private apps, using R600_DEBUG=sb

Re: [Mesa-dev] r600 sb test results

2013-05-01 Thread Vadim Girlin
On 05/01/2013 11:36 PM, Lauri Kasanen wrote: Hi Vadim Now that it built, I could test your optimizations in my own apps. These are on current master 8eef6ad, on a RV710 (HD 4350 pci-e). In one of my private apps, using R600_DEBUG=sb caused regressions: FPS went from 28 to 7, the SSAO shader gav