Re: [Mesa-dev] opengl fill modes

2014-12-06 Thread Brian Paul
On 12/05/2014 08:30 PM, Roland Scheidegger wrote: Hi, this might be a stupid question, but if you use opengl fill mode line / point are the shared edges/vertices in strip (or fan) primitives drawn multiple times? My pedantic reading of the spec would seem to say yes (because it essentially says

[Mesa-dev] opengl fill modes

2014-12-05 Thread Roland Scheidegger
Hi, this might be a stupid question, but if you use opengl fill mode line / point are the shared edges/vertices in strip (or fan) primitives drawn multiple times? My pedantic reading of the spec would seem to say yes (because it essentially says tri strips form individual triangles for rasterizati