Re: [Mesa-dev] mis-counting varying vars in the linker

2011-10-28 Thread Paul Berry
On 27 October 2011 10:20, Ian Romanick wrote: > On 10/26/2011 11:11 AM, Brian Paul wrote: > >> >> I think the linker is mis-counting gl_TexCoord[] varying vars when >> linking. >> >> For example, if we have this vertex/fragment shader combination: >> >> // vs >> void main() >> { >> gl_Position =

Re: [Mesa-dev] mis-counting varying vars in the linker

2011-10-27 Thread Ian Romanick
On 10/26/2011 11:11 AM, Brian Paul wrote: I think the linker is mis-counting gl_TexCoord[] varying vars when linking. For example, if we have this vertex/fragment shader combination: // vs void main() { gl_Position = ftransform(); gl_TexCoord[6] = gl_MultiTexCoord[0]; } // fs void main() { gl

[Mesa-dev] mis-counting varying vars in the linker

2011-10-26 Thread Brian Paul
I think the linker is mis-counting gl_TexCoord[] varying vars when linking. For example, if we have this vertex/fragment shader combination: // vs void main() { gl_Position = ftransform(); gl_TexCoord[6] = gl_MultiTexCoord[0]; } // fs void main() { gl_Color = gl_TexCoord[6]; }