Re: [Mesa-dev] meta/blit: Write gl_FragDepth only when really needed

2015-01-29 Thread Kenneth Graunke
On Thursday, January 29, 2015 04:20:59 PM Topi Pohjolainen wrote: > Currently meta blit programs unconditionally write both color and > depth values. This series introduces two flavours - with and without > gl_FragDepth - allowing simpler programs for color only blits. Ken > had observed that i965

Re: [Mesa-dev] meta/blit: Write gl_FragDepth only when really needed

2015-01-29 Thread Matt Turner
I haven't worked in meta a lot, but I didn't see anything that didn't look correct. The series is Reviewed-by: Matt Turner ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] meta/blit: Write gl_FragDepth only when really needed

2015-01-29 Thread Topi Pohjolainen
Currently meta blit programs unconditionally write both color and depth values. This series introduces two flavours - with and without gl_FragDepth - allowing simpler programs for color only blits. Ken had observed that i965 behaves badly emitting five unnecessary moves when the depth is included i