I've pushed this patch.
Thanks,
Andreas
2016-01-21 1:35 GMT+01:00 Jeremy Huddleston Sequoia :
> Sorry, I thought I responded to this a while ago.
>
> Reviewed-by: Jeremy Huddleston Sequoia
> Tested-by: Jeremy Huddleston Sequoia
>
> --Jeremy
>
>> On Jan 19, 2016, at 05:21, Andreas Boll wrote:
>
Sorry, I thought I responded to this a while ago.
Reviewed-by: Jeremy Huddleston Sequoia
Tested-by: Jeremy Huddleston Sequoia
--Jeremy
> On Jan 19, 2016, at 05:21, Andreas Boll wrote:
>
> Jeremy, did you have a chance to test this patch?
> This patch would be still useful for OS X. For non-O
Jeremy, did you have a chance to test this patch?
This patch would be still useful for OS X. For non-OS X this patch [1]
reduces the size of libGL.so further more.
Thanks,
Andreas
[1] https://patchwork.freedesktop.org/patch/70372/
2015-09-28 19:46 GMT+02:00 Jeremy Huddleston Sequoia :
> I'll giv
I'll give it a go.
It is still needed on OS X (and I think Windows). It's just not used by the X
server any more.
--Jeremy
> On Sep 28, 2015, at 10:26, Arlie Davis wrote:
>
> I tried building Mesa on OS X, but I'm not nearly as familiar with
> development on OS X, so I wasn't able to get it
Reviewing diffs of code that generates code is always ick. =(
This *looks* right to me, but has it been given a beating for correctness? If
not, let me know, and I'll give it a whirl when I have some cycles.
Reviewed-by: Jeremy Huddleston Sequoia
---
You're right that this used to be use in
On 09/17/2015 03:19 PM, Arlie Davis wrote:
> Ok, here's v2 of the change, with the suggested edits.
So... I think this code is fine, and I admire the effort. I have a
couple concerns.
1. We have no way to test this, so it's quite possible something was broken.
2. This function is only used in t
Ok, here's v2 of the change, with the suggested edits.
From 5f393faa058f453408dfc640eecae3fe6335dfed Mon Sep 17 00:00:00 2001
From: Arlie Davis
Date: Tue, 15 Sep 2015 09:58:34 -0700
Subject: [PATCH] This patch significantly reduces the size of the libGL.so
binary. It does not change the (extern
On Wed, Sep 16, 2015 at 9:42 AM, Arlie Davis wrote:
> The null check is safe to remove, for two reasons. First, we're allocating
> with calloc, so we know for sure that the entire structure is zero-filled.
> Second, we're assigning every byte of the table, so we don't even need to
> rely on zero-
The null check is safe to remove, for two reasons. First, we're allocating
with calloc, so we know for sure that the entire structure is zero-filled.
Second, we're assigning every byte of the table, so we don't even need to
rely on zero-filling it. (If this were a function that was frequently
cal
On Tue, Sep 15, 2015 at 10:38 AM, Arlie Davis wrote:
>
> Hello! I noticed an inefficiency in libGL.so, so I thought I'd take a
> stab at fixing it. This is my first patch submitted to mesa-dev, so
> if I'm doing anything dumb, let me know. I can't use git send-email,
> but I've formatted the pa
Hello! I noticed an inefficiency in libGL.so, so I thought I'd take a
stab at fixing it. This is my first patch submitted to mesa-dev, so
if I'm doing anything dumb, let me know. I can't use git send-email,
but I've formatted the patch using git format-patch, which should
hopefully produce simi
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