On Tue, Nov 3, 2015 at 8:40 PM, Ilia Mirkin wrote:
> Ian, any comment on this?
>
> On Fri, Sep 25, 2015 at 1:32 PM, Ilia Mirkin wrote:
>> Hi Ian (and other spec experts),
>>
>> The ARB_ssbo spec mentions the following:
>>
>> OpenGL 4.0 (either core or compatibility profile) is required.
>>
>> ...
Ian, any comment on this?
On Fri, Sep 25, 2015 at 1:32 PM, Ilia Mirkin wrote:
> Hi Ian (and other spec experts),
>
> The ARB_ssbo spec mentions the following:
>
> OpenGL 4.0 (either core or compatibility profile) is required.
>
> ...
>
> Additionally, the shading language provides the mem
On 27 September 2015 at 08:32, Albert Freeman wrote:
> On 27 September 2015 at 08:30, Ilia Mirkin wrote:
>> On Sat, Sep 26, 2015 at 6:12 PM, Albert Freeman
>> wrote:
>>> On 26 September 2015 at 03:32, Ilia Mirkin wrote:
Hi Ian (and other spec experts),
The ARB_ssbo spec mentions
On 27 September 2015 at 08:30, Ilia Mirkin wrote:
> On Sat, Sep 26, 2015 at 6:12 PM, Albert Freeman
> wrote:
>> On 26 September 2015 at 03:32, Ilia Mirkin wrote:
>>> Hi Ian (and other spec experts),
>>>
>>> The ARB_ssbo spec mentions the following:
>>>
>>> OpenGL 4.0 (either core or compatib
On Sat, Sep 26, 2015 at 6:12 PM, Albert Freeman
wrote:
> On 26 September 2015 at 03:32, Ilia Mirkin wrote:
>> Hi Ian (and other spec experts),
>>
>> The ARB_ssbo spec mentions the following:
>>
>> OpenGL 4.0 (either core or compatibility profile) is required.
>>
>> ...
>>
>> Additionally,
On 26 September 2015 at 03:32, Ilia Mirkin wrote:
> Hi Ian (and other spec experts),
>
> The ARB_ssbo spec mentions the following:
>
> OpenGL 4.0 (either core or compatibility profile) is required.
>
> ...
>
> Additionally, the shading language provides the memoryBarrier() function
> t
Hi Ian (and other spec experts),
The ARB_ssbo spec mentions the following:
OpenGL 4.0 (either core or compatibility profile) is required.
...
Additionally, the shading language provides the memoryBarrier() function
to control the relative order of memory accesses within individual s