On Don, 2011-09-15 at 13:01 -0400, Jeffrey Collins wrote:
> I am using Mesa 7.10, DRI driver for R600. I believe I see a memory
> leak of 1 page per frame with the code
>
>
> drawme()
> {
> glClearColor(0.0, 1.0, 0.0, 0.0);
> glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
> glClea
I am using Mesa 7.10, DRI driver for R600. I believe I see a memory leak of 1
page per frame with the code
drawme(){glClearColor(0.0, 1.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);glClearColor(0.0, 1.0,
1.0, 1.0);glClear(GL_COLOR_BUFFER_BIT);eglSwapBuffers(