Connor Abbott writes:
> Hi,
>
> While looking at the GLSL IR code, I noticed that different parts of the
> code use 2 different hash table implementations. ir_loop_analysis,
> ir_variable_refcount, ir_clone, etc. use struct hash_table under
> program/hash_table.h, whereas ir_variable_refcount and
Hi,
While looking at the GLSL IR code, I noticed that different parts of the
code use 2 different hash table implementations. ir_loop_analysis,
ir_variable_refcount, ir_clone, etc. use struct hash_table under
program/hash_table.h, whereas ir_variable_refcount and link_uniform_blocks
use struct has